A Linear Matching Bandit Approach to Online Multi-Human Multi-Robot Teaming
- URL: http://arxiv.org/abs/2606.29221v1
- Date: Sun, 28 Jun 2026 06:13:22 GMT
- Title: A Linear Matching Bandit Approach to Online Multi-Human Multi-Robot Teaming
- Abstract summary: We propose LinMatch, an online learning algorithm that updates the confidence intervals of the unknown features and makes the optimistic matching under uncertainty.<n>The proposed algorithm and bounds apply to a wide range of matching problems with applications beyond human-robot matching.
- Score: 5.669894448797468
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We address the problem of online multi-human multi-robot teaming through the lens of a linear matching bandit framework, where a learner assigns robots with unknown features from a fixed pool to distinct sets of human agents over multiple rounds. To solve this problem, we propose LinMatch, an online learning algorithm that updates the confidence intervals of the unknown features and makes the optimistic matching under uncertainty. The contributions and novelty of this work are twofold. First, we recast the optimistic matching problem in each round as a linear program of maximum weighted matching, efficiently solvable by the celebrated Hungarian algorithm. Second, we provide novel bounds for matching with linear feature problems, showing an upper bound of $\tilde{O}(d\sqrt{MKT})$ and a minimax lower bound of $Ω(d\sqrt{MKT})$, establishing a tight optimal regret rate of $\tildeΘ(d\sqrt{MKT})$. This demonstrates that LinMatch achieves strictly optimal achievable regret with respect to the total number of rounds $T$, the feature dimension $d$, and the matching parameters $M$ and $K$. The proposed algorithm and bounds apply to a wide range of matching problems with applications beyond human-robot matching, such as housing allocation, recommendation systems, and more.
Related papers
- Offline Local Search for Online Stochastic Bandits [3.029373177207996]
Combinatorial multi-armed bandits provide a fundamental online decision-making environment.<n>The goal is to regret, defined as the loss compared to the optimal fixed action in hindsight.<n> offline greedy and linear optimization algorithms (both exact and approximate) have been shown to provide useful guarantees when deployed online.
arXiv Detail & Related papers (2026-04-10T15:36:11Z) - Bandits with Single-Peaked Preferences and Limited Resources [6.205308371824035]
We study an online matching problem in which an algorithm sequentially matches $U$ users to $K$ arms.<n>Without structural assumptions, computing the optimal matching is NP-hard, making online learning computationally infeasible.<n>We devise an efficient algorithm for the offline budgeted matching problem, and leverage it into an efficient online algorithm with a regret of $tilde O(UKT2/3)$.
arXiv Detail & Related papers (2025-10-10T14:27:25Z) - Batched Stochastic Matching Bandits [43.651070266360954]
We introduce a novel bandit framework for matching based on the Multi-nomial Logit (MNL) choice model.<n>In our setting, $N$ agents on one side are assigned to $K$ arms on the other side, where each armally selects an agent from its assigned pool according to an unknown preference.<n>The objective is to minimize regret by maximizing the cumulative revenue from successful matches across all agents.
arXiv Detail & Related papers (2025-09-04T13:16:32Z) - Near-Optimal Online Learning for Multi-Agent Submodular Coordination: Tight Approximation and Communication Efficiency [52.60557300927007]
We present a $textbfMA-OSMA$ algorithm to transfer the discrete submodular problem into a continuous optimization.<n>We also introduce a projection-free $textbfMA-OSEA$ algorithm, which effectively utilizes the KL divergence by mixing a uniform distribution.<n>Our algorithms significantly improve the $(frac11+c)$-approximation provided by the state-of-the-art OSG algorithm.
arXiv Detail & Related papers (2025-02-07T15:57:56Z) - Federated Combinatorial Multi-Agent Multi-Armed Bandits [79.1700188160944]
This paper introduces a federated learning framework tailored for online optimization with bandit.
In this setting, agents subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals.
arXiv Detail & Related papers (2024-05-09T17:40:09Z) - Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic
Shortest Path [80.60592344361073]
We study the Shortest Path (SSP) problem with a linear mixture transition kernel.
An agent repeatedly interacts with a environment and seeks to reach certain goal state while minimizing the cumulative cost.
Existing works often assume a strictly positive lower bound of the iteration cost function or an upper bound of the expected length for the optimal policy.
arXiv Detail & Related papers (2024-02-14T07:52:00Z) - Nearly Minimax Algorithms for Linear Bandits with Shared Representation [86.79657561369397]
We consider the setting where we play $M$ linear bandits with dimension $d$, each for $T$ rounds, and these $M$ bandit tasks share a common $k(ll d)$ dimensional linear representation.
We come up with novel algorithms that achieve $widetildeOleft(dsqrtkMT + kMsqrtTright)$ regret bounds, which matches the known minimax regret lower bound up to logarithmic factors.
arXiv Detail & Related papers (2022-03-29T15:27:13Z) - Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits
with Linear Payoff Functions [53.77572276969548]
We show that the C$2$UCB algorithm has the optimal regret bound $tildeO(dsqrtkT + dk)$ for the partition matroid constraints.
For general constraints, we propose an algorithm that modifies the reward estimates of arms in the C$2$UCB algorithm.
arXiv Detail & Related papers (2021-01-20T04:29:18Z) - Learning Zero-Sum Simultaneous-Move Markov Games Using Function
Approximation and Correlated Equilibrium [116.56359444619441]
We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games.
In the offline setting, we control both players and aim to find the Nash Equilibrium by minimizing the duality gap.
In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret.
arXiv Detail & Related papers (2020-02-17T17:04:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.