FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image
- URL: http://arxiv.org/abs/2606.30352v1
- Date: Mon, 29 Jun 2026 14:23:12 GMT
- Title: FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image
- Abstract summary: FastPano3D is an end-to-end framework that directly generates renderable 3D Gaussian representations from a single panoramic image.<n>Our approach reconstructs high-fidelity 3D scenes within seconds, achieving up to 156 times faster inference than prior state-of-the-art methods.
- Score: 5.543213546428594
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent advances in 3D scene reconstruction have highlighted the intricate trade-offs among rendering quality, inference efficiency, and data dependency. To address the challenge of rapidly reconstructing detailed 3D indoor scenes from minimal input, we introduce FastPano3D, an end-to-end framework that directly generates renderable 3D Gaussian representations from a single panoramic image. Unlike perspective-based methods, panoramic images inherently suffer from equirectangular projection distortions and spatially non-uniform feature distributions, making direct feed-forward Gaussian generation particularly challenging. In contrast to existing Gaussian Splatting based methods that rely on multi-view supervision or per-scene optimization, FastPano3D employs a lightweight feature encoder, adaptive Gaussian sampling, and a point-cloud-guided refinement strategy to achieve efficient and accurate scene generation without any test-time optimization. Our approach reconstructs high-fidelity 3D scenes within seconds, achieving up to 156 times faster inference than prior state-of-the-art methods such as Pano2Room, while using only half the parameters. Extensive experiments demonstrate that FastPano3D delivers rendering quality comparable to NeRF- and 3DGS-based reconstructions, establishing a new benchmark for rapid, single-view 3D scene inference.
Related papers
- Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Image [68.55613894952177]
We introduce textbfWonder3D++, a novel method for efficiently generating high-fidelity textured meshes from single-view images.<n>We propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images.<n> Lastly, we introduce a cascaded 3D mesh extraction algorithm that drives high-quality surfaces from the multi-view 2D representations in only about $3$ minute in a coarse-to-fine manner.
arXiv Detail & Related papers (2025-11-03T17:24:18Z) - PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting [4.451779041553596]
3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality.<n>We propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views.
arXiv Detail & Related papers (2025-06-12T04:07:07Z) - EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [61.1662426227688]
Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization.<n>We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner.
arXiv Detail & Related papers (2025-03-26T02:47:27Z) - FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction [69.63414788486578]
FreeSplatter is a scalable feed-forward framework that generates high-quality 3D Gaussians from uncalibrated sparse-view images.<n>Our approach employs a streamlined transformer architecture where self-attention blocks facilitate information exchange.<n>We develop two specialized variants--for object-centric and scene-level reconstruction--trained on comprehensive datasets.
arXiv Detail & Related papers (2024-12-12T18:52:53Z) - Direct and Explicit 3D Generation from a Single Image [25.207277983430608]
We introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D depth and RGB images.
We incorporate epipolar attention into the latent-to-pixel decoder for pixel-level multi-view consistency.
By back-projecting the generated depth pixels into 3D space, we create a structured 3D representation.
arXiv Detail & Related papers (2024-11-17T03:14:50Z) - Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion [54.197343533492486]
Event3DGS can reconstruct high-fidelity 3D structure and appearance under high-speed egomotion.
Experiments on multiple synthetic and real-world datasets demonstrate the superiority of Event3DGS compared with existing event-based dense 3D scene reconstruction frameworks.
Our framework also allows one to incorporate a few motion-blurred frame-based measurements into the reconstruction process to further improve appearance fidelity without loss of structural accuracy.
arXiv Detail & Related papers (2024-06-05T06:06:03Z) - InstantSplat: Sparse-view Gaussian Splatting in Seconds [91.77050739918037]
We introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed.<n>InstantSplat employs a self-supervised framework that optimize 3D scene representation and camera poses.<n>It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
arXiv Detail & Related papers (2024-03-29T17:29:58Z) - VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction [59.40711222096875]
We present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting.
Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets.
arXiv Detail & Related papers (2024-02-27T11:40:50Z) - Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D
Reconstruction with Transformers [37.14235383028582]
We introduce a novel approach for single-view reconstruction that efficiently generates a 3D model from a single image via feed-forward inference.
Our method utilizes two transformer-based networks, namely a point decoder and a triplane decoder, to reconstruct 3D objects using a hybrid Triplane-Gaussian intermediate representation.
arXiv Detail & Related papers (2023-12-14T17:18:34Z) - Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering [71.44349029439944]
Recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed.
We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians.
We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering.
arXiv Detail & Related papers (2023-11-30T17:58:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.