SE(2) Navigation Mesh
- URL: http://arxiv.org/abs/2607.01454v1
- Date: Wed, 01 Jul 2026 20:21:02 GMT
- Title: SE(2) Navigation Mesh
- Abstract summary: We propose SE(2) NavMesh, a polygonal representation of traversable regions that encodes yaw-dependent traversability.<n>Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity.<n>In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments.
- Score: 17.021060627981587
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and volumetric occupancy maps lack explicit surface structure for traversability estimation, whereas direct pathfinding on dense triangle meshes is computationally prohibitive. Navigation meshes mitigate these challenges through polygonal abstraction of the underlying mesh, but assume yaw-invariant traversability, rendering them unsuitable for non-circular robots in constrained spaces. We propose SE(2) Navigation Mesh (SE(2) NavMesh), a polygonal representation of traversable regions that encodes yaw-dependent traversability. Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity. Grounded in this representation, we develop an A*-String Pulling-A* (ASA) pathfinding strategy that hierarchically optimizes robot position and heading. We also present an online method that incrementally updates the SE(2) NavMesh from streaming point clouds during concurrent geometry reconstruction. In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments. Extensive real-world experiments on a physical robot validate real-time online generation and successful navigation across multiple environments.
Related papers
- Multi-Task Visual Perception Network with LLM Conditioning for Autonomous Navigation [4.075320514790725]
Long-term navigation for service robots faces challenges like the accumulation of odometry drift and sensor error.<n>We propose a user-friendly, interactive framework that eliminates the reliance on globally consistent maps.
arXiv Detail & Related papers (2026-09-13T05:38:52Z) - EgoNav: Bridging Learned Waypoints and Geometry-Aware Local Control for Robust Indoor Navigation [7.207055231363046]
Image-goal navigation using lightweight topological maps is a practical paradigm for indoor robot deployment.<n>EgoNav is a hierarchical system that generates candidates from semantically segmented traversable regions.<n>EgoNav consistently outperforms contemporary baselines in both success rate and path efficiency.
arXiv Detail & Related papers (2026-08-26T11:13:07Z) - Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation [32.02017382315305]
Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions.<n>Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains.<n>We propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible withVLMs.
arXiv Detail & Related papers (2026-05-25T08:53:21Z) - Validating Navmesh using Geometry: Voxel-Based Analysis with Prioritized Exploration [0.09236074230806579]
inconsistencies affect the player experience by directly impacting the navigation systems used by non-playable characters (NPCs) in game environments.<n>Existing automated approaches attempt to detect navigation issues using exploration agents and reinforcement learning techniques.<n>This paper presents a framework for validating navigation meshes through an independent, geometry-driven analysis of navmesh correctness.
arXiv Detail & Related papers (2026-05-20T16:54:07Z) - osmAG-Nav: A Hierarchical Semantic Topometric Navigation Stack for Robust Lifelong Indoor Autonomy [17.090605179635467]
osmAG-Nav is a complete, open-source ROS2 navigation stack built upon the hierarchical semantic OpenStreetMap Area Graph (osmAG) map standard.<n>The system follows a "System of Systems" architecture that decouples global reasoning from local metric execution.<n> experiments on a real-world indoor-outdoor campus show that, on the same-floor benchmark subset, osmAG-Nav delivers up to 7816x lower planning latency than a grid-based baseline long routes.
arXiv Detail & Related papers (2026-03-30T10:54:14Z) - AgentVLN: Towards Agentic Vision-and-Language Navigation [78.739525400071]
Vision-and-Language Navigation (VLN) requires an embodied agent to ground complex natural-language instructions into long-horizon navigation in unseen environments.<n>In this paper, we propose AgentVLN, a novel and efficient embodied navigation framework that can be deployed on edge computing platforms.
arXiv Detail & Related papers (2026-03-18T12:43:47Z) - Nav-$R^2$ Dual-Relation Reasoning for Generalizable Open-Vocabulary Object-Goal Navigation [67.68165784193556]
Nav-$R2$ is a framework that explicitly models two types of relationships, target-environment modeling and environment-action planning.<n>Our SA-Mem preserves the most target-relevant and current observation-relevant features from both temporal and semantic perspectives.<n>Nav-R2 achieves state-of-the-art performance in localizing unseen objects through a streamlined and efficient pipeline.
arXiv Detail & Related papers (2025-12-02T04:21:02Z) - MetricNet: Recovering Metric Scale in Generative Navigation Policies [51.90872764552077]
MetricNet is an effective add-on for generative navigation that predicts the metric distance between waypoints.<n>We show that executing MetricNet-scaled waypoints significantly improves both navigation and exploration performance.<n>We also propose MetricNav, which integrates MetricNet into a navigation policy to guide the robot away from obstacles while still moving towards the goal.
arXiv Detail & Related papers (2025-09-17T13:37:13Z) - TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals [10.69725316052444]
We present a novel RGB-only, object-level topometric navigation pipeline that enables zero-shot, long-horizon robot navigation.<n>Our approach integrates global topological path planning with local metric trajectory control, allowing the robot to navigate towards object-level sub-goals while avoiding obstacles.<n>We demonstrate the effectiveness of our method in both simulated environments and real-world tests, highlighting its robustness and deployability.
arXiv Detail & Related papers (2025-09-10T15:43:32Z) - DAgger Diffusion Navigation: DAgger Boosted Diffusion Policy for Vision-Language Navigation [73.80968452950854]
Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural language instructions through free-form 3D spaces.<n>Existing VLN-CE approaches typically use a two-stage waypoint planning framework.<n>We propose DAgger Diffusion Navigation (DifNav) as an end-to-end optimized VLN-CE policy.
arXiv Detail & Related papers (2025-08-13T02:51:43Z) - ETPNav: Evolving Topological Planning for Vision-Language Navigation in
Continuous Environments [56.194988818341976]
Vision-language navigation is a task that requires an agent to follow instructions to navigate in environments.
We propose ETPNav, which focuses on two critical skills: 1) the capability to abstract environments and generate long-range navigation plans, and 2) the ability of obstacle-avoiding control in continuous environments.
ETPNav yields more than 10% and 20% improvements over prior state-of-the-art on R2R-CE and RxR-CE datasets.
arXiv Detail & Related papers (2023-04-06T13:07:17Z) - SPIN Road Mapper: Extracting Roads from Aerial Images via Spatial and
Interaction Space Graph Reasoning for Autonomous Driving [64.10636296274168]
Road extraction is an essential step in building autonomous navigation systems.
Using just convolution neural networks (ConvNets) for this problem is not effective as it is inefficient at capturing distant dependencies between road segments in the image.
We propose a Spatial and Interaction Space Graph Reasoning (SPIN) module which when plugged into a ConvNet performs reasoning over graphs constructed on spatial and interaction spaces projected from the feature maps.
arXiv Detail & Related papers (2021-09-16T03:52:17Z) - Learning Synthetic to Real Transfer for Localization and Navigational
Tasks [7.019683407682642]
Navigation is at the crossroad of multiple disciplines, it combines notions of computer vision, robotics and control.
This work aimed at creating, in a simulation, a navigation pipeline whose transfer to the real world could be done with as few efforts as possible.
To design the navigation pipeline four main challenges arise; environment, localization, navigation and planning.
arXiv Detail & Related papers (2020-11-20T08:37:03Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.