Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control
- URL: http://arxiv.org/abs/2607.05522v1
- Date: Mon, 06 Jul 2026 18:01:08 GMT
- Title: Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control
- Abstract summary: 3DGS is a strong representation for real-time novel-view, but its standard training pipeline relies on point estimates and hand-tuned synthesiss.<n>We introduce a rendering-aware 3DGS framework that tracks Bayesian geometry with a Normal-Inverse-Wishart posterior over means and covariances.<n>In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline.
- Score: 20.917423573702127
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control. This is most limiting under sparse views or fixed acquisition budgets, where a model must identify weakly supported geometry and select informative views. We introduce a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries. An optional Dirichlet-process extension adds a probabilistic component-usage signal, and the training schedule makes the closed-form versus approximate inference boundary explicit. Re-rendering posterior geometry samples yields native predictive uncertainty for interval calibration and active view selection. In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline, winning 29/39 scene-seed pairs and 10/13 scene means; it also improves over PPU-style (+0.355 dB) and NIW-proxy (+0.401 dB) acquisition. NIW native intervals reduce 95% coverage error by about 17x relative to a shared proxy (0.046 vs. 0.796) and are about 10x closer to nominal coverage than a 3-member deep ensemble (0.047 vs. 0.454) at roughly one-third the training cost. As a reconstruction compatibility check, paired NIW-vs-standard analysis over 39 scene-seed runs yields +0.030 dB PSNR with 1.6% additional training time. These results position Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.
Related papers
- View-Structured Conformal Prediction for 3D Gaussian Splatting [26.600186868779364]
3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage.<n>We propose View-Structured Conformal Prediction (VSCP)<n>It splits the pre-calibration scale into a spatial shape from the bounded and a transferable view-wise factor, which predicts the smallest view-wise multiplier that shape needs.
arXiv Detail & Related papers (2026-09-09T15:16:52Z) - Solution for UCF UrbanTwin LUMPI Track: Sim-to-Real Urban LiDAR 3D Object Detection [54.03436243843709]
We present our solution to the LUMPI track of the UCF UrbanTwin Sim2Real LiDAR Challenge at the 6th DriveX Workshop, ECCV 2026.<n>The detector must be trained only on synthetic data and is evaluated on 50 held-out real LiDAR frames.<n>A separate 50-frame synthetic submission is evaluated for point-cloud realism.
arXiv Detail & Related papers (2026-09-07T15:03:36Z) - ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion [60.00320387969695]
ATSplat is a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization.<n>From 12 input images at $512 times 960$ resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU.
arXiv Detail & Related papers (2026-07-22T17:54:44Z) - TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization [54.179316928687435]
TurboGS is an error-guided training framework that accelerates 3DGS by concentrating optimization on perceptually informative pixels.<n>Experiments on standard benchmarks demonstrate that TurboGS can deliver on par or superior rendering quality within 100 seconds on a single 5090 GPU card.
arXiv Detail & Related papers (2026-06-14T16:59:48Z) - KC-3DGS: Kurtosis-Constrained Gaussian Splatting for High-Fidelity View Synthesis [28.10448224660243]
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis by representing scenes as collections of anisotropic Gaussians optimized via differentiableization.<n>Standard pixel-space losses (L1, SSIM) constrain only aggregate reconstruction error, permitting the optimization to redistribute error across frequency scales.<n>We propose KC-3DGS, which augments 3DGS training with wavelet-domain supervision based on natural image statistics.
arXiv Detail & Related papers (2026-06-02T04:04:24Z) - Parameter-Efficient CT Reconstruction via Deep Graph Laplacian Regularization [3.9023730200298203]
This work investigates whether graph-based regularization can provide meaningful noise reduction under strict resource constraints.<n>We propose Deep Graph Laplacian Regularization (Deep GLR), integrating graph regularization into a Proximal Forward-Backward Splitting optimization framework.<n> evaluated on the LoDoPaB-CT benchmark, Deep GLR achieves 30.70 dB PSNR, representing a 6.33 dB improvement over filtered backprojection.
arXiv Detail & Related papers (2026-05-25T02:04:29Z) - Beyond Inference-Only Deployment: Comparing Weight-Based Consolidation Against Cascading Compaction [1.6214121783846343]
We evaluate a nightly consolidation of interaction knowledge into model weights via synthesis, synthesis, and Low-Rank Adaptation (LoRA) fine-tuning on a single consumer.<n>Across ten realistic software development conversations, cascading compaction retain 36.8 +/- 3.0% of knowledge.<n>LoRA consolidates interaction knowledge into model weights via synthesis, synthesis, and Low-Rank Adaptation (LoRA) fine-tuning on a single consumer.
arXiv Detail & Related papers (2026-05-23T16:57:25Z) - Unextractable Protocol Models: Collaborative Training and Inference without Weight Materialization [58.14514930760722]
We consider a decentralized setup in which the participants collaboratively train and serve a large neural network.<n>In this setup, we explore the possibility of unmaterializable weights, where a full weight set is never available to any one participant.<n>We introduce Unextractable Protocol Models (UPMs): a training and inference framework that leverages the sharded model setup.
arXiv Detail & Related papers (2026-05-22T10:24:57Z) - The frame-level leakage trap: rethinking evaluation protocols for intrinsic image decomposition, with source-separable uncertainty as a case study [0.0]
We quantify the leakage effect for the first time, across three architectures.<n>A frame-level split inflates test R_PSNR by 1.6 to 2.0 dB relative to a scene-level split.<n>We present a physics-informed decomposition I = R composed with S + N with a source-separable three-way heteroscedastic uncertainty head.
arXiv Detail & Related papers (2026-05-07T14:37:16Z) - PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting [59.277480452459315]
We propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios.<n>We also propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline.
arXiv Detail & Related papers (2024-06-14T17:53:55Z) - LP-3DGS: Learning to Prune 3D Gaussian Splatting [71.97762528812187]
We propose learning-to-prune 3DGS, where a trainable binary mask is applied to the importance score that can find optimal pruning ratio automatically.
Experiments have shown that LP-3DGS consistently produces a good balance that is both efficient and high quality.
arXiv Detail & Related papers (2024-05-29T05:58:34Z) - SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting [6.506706621221143]
3D Splatting (3DGS) has recently enabled real-time rendering of 3D scenes for novel view synthesis.<n>This technique requires dense training views to accurately reconstruct 3D geometry.<n>We introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views.
arXiv Detail & Related papers (2023-11-30T21:38:22Z) - Generalized Focal Loss: Learning Qualified and Distributed Bounding
Boxes for Dense Object Detection [85.53263670166304]
One-stage detector basically formulates object detection as dense classification and localization.
Recent trend for one-stage detectors is to introduce an individual prediction branch to estimate the quality of localization.
This paper delves into the representations of the above three fundamental elements: quality estimation, classification and localization.
arXiv Detail & Related papers (2020-06-08T07:24:33Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.