Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
- URL: http://arxiv.org/abs/2607.13245v1
- Date: Tue, 14 Jul 2026 20:14:50 GMT
- Title: Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
- Abstract summary: We present JITOMA, a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process.<n>We show that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under longhorizon task switching.
- Score: 25.314200952645567
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functional inference -- exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade-offs, we introduce JITOMA-Bench, a comprehensive suite for long-horizon multi-tasking and complex multi-step reasoning. Extensive experiments demonstrate that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under long-horizon task switching.
Related papers
- HitMem: Hierarchical Temporal 3D Memory with Multi-Modal Context-Aware Retrieval for Dynamic Environments [5.55387168911911]
HitMem is a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism.<n>We show that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.
arXiv Detail & Related papers (2026-09-01T09:09:21Z) - A Task-State Representation for Long-Horizon Mobile GUI Agents [53.359524744953575]
Task-State Representation (TSR) is a training-free framework that explicitly decouples task state from sensory input.<n> Experiments across four mobile GUI benchmarks validate TSR's effectiveness, yielding up to a 12 absolute point increase in success rate.
arXiv Detail & Related papers (2026-07-01T06:37:21Z) - WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning [6.545488752368577]
We propose WISE, a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph.<n>WISE augments episodic memory with explicit causal structure linking observations to task relevance.<n>Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks.
arXiv Detail & Related papers (2026-06-11T03:35:02Z) - DexWorldModel: Causal Latent World Modeling towards Automated Learning of Embodied Tasks [54.32016216994156]
We introduce the Causal Latent World Model (CLWM), which employs DINOv3 features as generative targets to disentangle interaction semantics from visual noise.<n>To overcome memory scaling, CLWM features a Dual-State Test-Time Training (TTT) Memory that guarantees a strict $mathcalO(1)$ footprint for long-horizon tasks.<n>We present EmbodiChain, an online framework that establishes the Efficiency Law by injecting an infinite flow of physics-grounded trajectories during training.
arXiv Detail & Related papers (2026-04-13T03:19:36Z) - When Users Change Their Mind: Evaluating Interruptible Agents in Long-Horizon Web Navigation [46.98726551486937]
We present the first systematic study of interruptible agents in long-horizon, environmentally grounded web navigation tasks.<n>We formalize three realistic interruption types, including addition, revision, and retraction, and introduce InterruptBench.<n>Using a unified interruption simulation framework, we evaluate six strong LLM backbones across single- and multi-turn interruption settings.
arXiv Detail & Related papers (2026-04-01T13:40:28Z) - Online Segment Any 3D Thing as Instance Tracking [60.20416622842975]
We reconceptualize online 3D segmentation as an instance tracking problem (AutoSeg3D)<n>We introduce spatial consistency learning to mitigate the fragmentation problem inherent in Vision Foundation Models.<n>Our method establishes a new state-of-the-art, surpassing ESAM by 2.8 AP on ScanNet200.
arXiv Detail & Related papers (2025-12-08T14:48:51Z) - Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective [16.541717037293278]
We introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability.<n>It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame.<n>We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability.
arXiv Detail & Related papers (2025-11-14T16:56:01Z) - Open-Vocabulary Spatio-Temporal Scene Graph for Robot Perception and Teleoperation Planning [55.90805559207812]
In dynamic remote scenes, transmission latency during bidirectional communication creates gaps between remote perceived states and operator intent.<n>We present a representation that enriches open-vocabulary perception with temporal dynamics and lightweight latency annotations.<n>We show that our method achieves 74 percent node accuracy on the Replica benchmark, outperforming Concept.Graph.
arXiv Detail & Related papers (2025-09-27T04:31:24Z) - Spatial-Temporal Graph Enhanced DETR Towards Multi-Frame 3D Object Detection [54.041049052843604]
We present STEMD, a novel end-to-end framework that enhances the DETR-like paradigm for multi-frame 3D object detection.
First, to model the inter-object spatial interaction and complex temporal dependencies, we introduce the spatial-temporal graph attention network.
Finally, it poses a challenge for the network to distinguish between the positive query and other highly similar queries that are not the best match.
arXiv Detail & Related papers (2023-07-01T13:53:14Z) - Tracking Objects and Activities with Attention for Temporal Sentence
Grounding [51.416914256782505]
Temporal sentence (TSG) aims to localize the temporal segment which is semantically aligned with a natural language query in an untrimmed segment.
We propose a novel Temporal Sentence Tracking Network (TSTNet), which contains (A) a Cross-modal Targets Generator to generate multi-modal and search space, and (B) a Temporal Sentence Tracker to track multi-modal targets' behavior and to predict query-related segment.
arXiv Detail & Related papers (2023-02-21T16:42:52Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.