Step-Level Preference Learning for Generative Agents in Social Simulations
- URL: http://arxiv.org/abs/2607.14485v1
- Date: Thu, 16 Jul 2026 01:58:53 GMT
- Title: Step-Level Preference Learning for Generative Agents in Social Simulations
- Abstract summary: We introduce method, an interactive simulation interface that enables us to collect step-level human preference supervision over agent decision trajectories.<n>We conduct step-level preference learning on open-weight language models using supervised finetuning and direct preference optimization on this data.<n>Our results show that step-level human supervision is an effective training signal for improving both local decision quality and long-horizon agent behavior.
- Score: 12.28229222918353
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Large language model (LLM)-based generative agents simulate human behavior through long-horizon decision-making processes that comprise intermediate steps such as planning, memory retrieval, reflection, and action selection. However, fine-grained human annotations of these intermediate steps remain scarce, and existing agents are not grounded in human preferences over such intermediate decisions. To address this gap, we introduce \method, an interactive simulation interface that enables us to collect step-level human preference supervision over agent decision trajectories, leading to a dataset of 57K fine-grained annotations. We conduct step-level preference learning on open-weight language models using supervised finetuning and direct preference optimization on this data, consistently improving simulation fidelity, coordination, and interaction quality, and inducing more socially effective agent behavior. Our results show that step-level human supervision is an effective training signal for improving both local decision quality and long-horizon agent behavior.
Related papers
- Towards Real-world Human Behavior Simulation: Benchmarking Large Language Models on Long-horizon, Cross-scenario, Heterogeneous Behavior Traces [81.41397370235102]
We introduce OmniBehavior, the first user simulation benchmark constructed entirely from real-world data.<n>We show that current models struggle to accurately simulate complex behaviors, with performance plateauing even as context windows expand.<n>This results in the loss of individual differences and long-tail behaviors, highlighting critical directions for future high-fidelity simulation research.
arXiv Detail & Related papers (2026-04-09T15:26:21Z) - RecNet: Self-Evolving Preference Propagation for Agentic Recommender Systems [109.9061591263748]
RecNet is a self-evolving preference propagation framework for recommender systems.<n>It proactively propagates real-time preference updates across related users and items.<n>In the backward phase, the feedback-driven propagation optimization mechanism simulates a multi-agent reinforcement learning framework.
arXiv Detail & Related papers (2026-01-29T12:14:31Z) - AlignUSER: Human-Aligned LLM Agents via World Models for Recommender System Evaluation [0.7031557790463293]
We introduce Align, a framework that learns world-model-driven agents from human interactions.<n>We generate counterfactual trajectories around demonstrations and prompt the LLM to compare its decisions with human choices, identify suboptimal actions, and extract lessons.
arXiv Detail & Related papers (2026-01-02T03:01:33Z) - Scaling Environments for LLM Agents in the Era of Learning from Interaction: A Survey [30.673419015614233]
A growing consensus is that agents should interact directly with environments and learn from experience through reinforcement learning.<n>We formalize this iterative process as the Generation-Execution-Feedback (GEF) loop, where environments generate tasks to challenge agents, return observations in response to agents' actions during task execution, and provide evaluative feedback on rollouts for subsequent learning.<n>Under this paradigm, environments function as indispensable producers of experiential data, highlighting the need to scale them toward greater complexity, realism, and interactivity.
arXiv Detail & Related papers (2025-11-12T12:56:25Z) - Predictive Preference Learning from Human Interventions [37.039055683595414]
We introduce Predictive Preference Learning from Human Interventions (PPL) to inform predictions of future rollouts.<n>PPL bootstraps each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon.<n>By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore.
arXiv Detail & Related papers (2025-10-02T00:38:18Z) - What Makes LLMs Effective Sequential Recommenders? A Study on Preference Intensity and Temporal Context [56.590259941275434]
RecPO is a preference optimization framework for sequential recommendation.<n>It exploits adaptive reward margins based on inferred preference hierarchies and temporal signals.<n>It mirrors key characteristics of human decision-making: favoring timely satisfaction, maintaining coherent preferences, and exercising discernment under shifting contexts.
arXiv Detail & Related papers (2025-06-02T21:09:29Z) - MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework [53.82097200295448]
Mean-Field LLM (MF-LLM) is first to incorporate mean field theory into social simulation.<n>MF-LLM models bidirectional interactions between individuals and the population through an iterative process.<n> IB-Tune is a novel fine-tuning method inspired by the Information Bottleneck principle.
arXiv Detail & Related papers (2025-04-30T12:41:51Z) - Contextual Online Uncertainty-Aware Preference Learning for Human Feedback [13.478503755314344]
Reinforcement Learning from Human Feedback (RLHF) has become a pivotal paradigm in artificial intelligence.<n>We propose a novel statistical framework to simultaneously conduct the online decision-making and statistical inference on the optimal model.<n>We apply the proposed framework to analyze the human preference data for ranking large language models on the Massive Multitask Language Understanding dataset.
arXiv Detail & Related papers (2025-04-27T19:59:11Z) - SocialMOIF: Multi-Order Intention Fusion for Pedestrian Trajectory Prediction [21.780343024406285]
SocialMOIF is proposed to tackle these challenges, concentrating on the higher-order intention interactions among neighboring groups.<n>Within SocialMOIF, a trajectory distribution approximator is designed to guide the trajectories toward values that align more closely with the actual data.<n>A global trajectory is introduced to enable more accurate and efficient parallel predictions.
arXiv Detail & Related papers (2025-04-22T06:14:49Z) - SDPO: Segment-Level Direct Preference Optimization for Social Agents [56.970902914217156]
Social agents powered by large language models (LLMs) can simulate human social behaviors but fall short in handling complex social dialogues.<n>We propose Segment-Level Direct Preference Optimization (SDPO), which dynamically select key segments within interactions to optimize multi-turn agent behavior.
arXiv Detail & Related papers (2025-01-03T14:09:46Z) - PersLLM: A Personified Training Approach for Large Language Models [66.16513246245401]
We propose PersLLM, a framework for better data construction and model tuning.<n>For insufficient data usage, we incorporate strategies such as Chain-of-Thought prompting and anti-induction.<n>For rigid behavior patterns, we design the tuning process and introduce automated DPO to enhance the specificity and dynamism of the models' personalities.
arXiv Detail & Related papers (2024-07-17T08:13:22Z) - Multi-Agent Dynamic Relational Reasoning for Social Robot Navigation [50.01551945190676]
Social robot navigation can be helpful in various contexts of daily life but requires safe human-robot interactions and efficient trajectory planning.
We propose a systematic relational reasoning approach with explicit inference of the underlying dynamically evolving relational structures.
We demonstrate its effectiveness for multi-agent trajectory prediction and social robot navigation.
arXiv Detail & Related papers (2024-01-22T18:58:22Z) - Direct Preference Optimization: Your Language Model is Secretly a Reward Model [119.65409513119963]
We introduce a new parameterization of the reward model in RLHF that enables extraction of the corresponding optimal policy in closed form.
The resulting algorithm, which we call Direct Preference Optimization (DPO), is stable, performant, and computationally lightweight.
Our experiments show that DPO can fine-tune LMs to align with human preferences as well as or better than existing methods.
arXiv Detail & Related papers (2023-05-29T17:57:46Z) - Instance-Aware Predictive Navigation in Multi-Agent Environments [93.15055834395304]
We propose an Instance-Aware Predictive Control (IPC) approach, which forecasts interactions between agents as well as future scene structures.
We adopt a novel multi-instance event prediction module to estimate the possible interaction among agents in the ego-centric view.
We design a sequential action sampling strategy to better leverage predicted states on both scene-level and instance-level.
arXiv Detail & Related papers (2021-01-14T22:21:25Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.