Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning
- URL: http://arxiv.org/abs/2607.16805v1
- Date: Sat, 18 Jul 2026 12:51:17 GMT
- Title: Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning
- Abstract summary: We introduce Scene-SAM3D, a training-free framework that extends SAM3D from single-view object generation to multi-view scene asset generation.<n>Scene-SAM3D selects a compact set of complementary views, reducing observation redundancy while providing additional evidence for regions occluded in individual views.<n>It performs step-efficient latent velocity fusion to integrate multi-view evidence and suppress cross-view conflicts in canonical space.
- Score: 51.11861596631423
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-image 3D generation models such as SAM3D remain insufficient for real-world scenes, where severe occlusions, redundant observations, and cross-view inconsistencies make reliable scene generation challenging. We introduce Scene-SAM3D, a training-free framework that extends SAM3D from single-view object generation to calibrated multi-view scene asset generation. Scene-SAM3D selects a compact set of complementary views, reducing observation redundancy while providing additional evidence for regions occluded in individual views. Based on the selected views, it performs step-efficient latent velocity fusion to integrate multi-view evidence and suppress cross-view conflicts in canonical space. Finally, a lightweight rigid-object Gaussian optimization refines the scene layout within 200 iterations while preserving the generated object geometry. Experiments on Replica and ScanNet++ demonstrate consistent improvements at both instance and scene levels, with our method reducing scene-level CD by 43.8% on Replica and 30.9% on ScanNet++, while cutting flow-model sampling FLOPs and wall-time latency by nearly 20% under the same multi-view setting. Code will be released at https://github.com/xibi777/Scene-SAM3D.
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