Locality-Aware Density Control for Efficient Gaussian-based Image Representation
- URL: http://arxiv.org/abs/2607.17896v1
- Date: Mon, 20 Jul 2026 12:44:12 GMT
- Title: Locality-Aware Density Control for Efficient Gaussian-based Image Representation
- Abstract summary: 2D Gaussian Splatting is an attractive direction for image representation due to its explicit formulation, fastization, and favorable decoding efficiency.<n>Existing methods fail to allocate Gaussian capacity efficiently during optimization.<n>We propose Locality-Aware Density Control (LocoADC) to address insufficient allocation in under-reconstructed regions and redundant allocation in over-reconstructed regions.
- Score: 46.781101663441554
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 2D Gaussian Splatting is an attractive direction for image representation due to its explicit formulation, fast rasterization, and favorable decoding efficiency. The representation quality of this paradigm depends on the proper allocation of Gaussian capacity to the demanding regions. However, existing methods fail to allocate Gaussian capacity efficiently during optimization: under-reconstructed content is often refined in a fragmented pixel-wise manner, while neighboring optimized Gaussians with similar attributes are redundantly retained. This inefficiency motivates the need for a density control framework that jointly addresses insufficient allocation in under-reconstructed regions and redundant allocation in over-reconstructed regions. Our key insight is that this framework should exploit two complementary forms of locality: the local continuity of reconstruction errors in image space for improved Gaussian allocation, and the local similarity of neighboring Gaussians in Gaussian space for redundant elimination. Based on this insight, we propose Locality-Aware Density Control (LocoADC), a plug-and-play framework that improves Gaussian capacity utilization through Region-wise Gaussian Densification (RGD) and Similarity-Driven Gaussian Merging (SDGM) strategies, together with a local color consistency constraint for more reliable merging. Extensive experiments on diverse datasets show that LocoADC consistently improves multiple baselines by enabling more effective local Gaussian allocation, including a 2.93 dB PSNR gain over GI on the CLIC dataset under the same 30k Gaussian budget. Code is available at: \textit{https://github.com/ChenJiaCong-1005/LocoADC}.
Related papers
- CLEAR: Conflict-aware Learning via Evidence-guided Adaptive Routing for Unified Sparse-View 3D Gaussian Super-Resolution [80.43237927269575]
We propose CLEAR as the first unified single-stage framework for Sparse-view 3D Gaussian Splatting Super-resolution.<n> CLEAR performs joint the optimization of authentic LR observations and external HR priors within a unified Gaussian representation.<n>Experiments on both synthetic and real-world $4times$ super-resolution benchmarks demonstrate that CLEAR consistently achieves state-of-the-art rendering quality.
arXiv Detail & Related papers (2026-08-03T13:31:53Z) - Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization [36.99946317601775]
This paper highlights that photometrically optimized Feature Fields (GSFFs) are inherently ill-suited for 2D-3D matching.<n>To address these issues, we propose SplitGS-Loc, a specialized localization framework that disambiates 2D-3D correspondences by exploiting Gaussian attributes.
arXiv Detail & Related papers (2026-05-08T07:01:30Z) - GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting [50.2045409672451]
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering.<n>It is constrained by the high memory cost due to a huge number of Gaussian points.<n>We propose graph-based spatial distribution optimization for compact 3DGS.
arXiv Detail & Related papers (2026-04-02T10:41:51Z) - F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting [28.800888081472422]
We present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting.<n>Our model predicts per-region densification scores to estimate the required Gaussian density and allows explicit control over the final Gaussian budget.<n>Experiments demonstrate that our model achieves superior novel-view synthesis performance compared to prior uncalibrated feed-forward methods.
arXiv Detail & Related papers (2026-03-22T16:03:56Z) - BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU [14.147819226084627]
3DGS has emerged as a promising 3D reconstruction technique.<n>We introduce BalanceGS, the algorithm-system co-design for efficient training in 3DGS.<n>Our approach achieves a 1.44$times$ training speedup on a NVIDIA A100 GPU with negligible quality degradation.
arXiv Detail & Related papers (2025-10-16T11:16:58Z) - Gradient-Direction-Aware Density Control for 3D Gaussian Splatting [7.234328187876289]
3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis through explicit scene representation.<n>Existing approaches manifest two critical limitations in complex scenarios.<n>We present Gradient-Direction-Aware Gaussian Splatting (GDAGS), a gradient-direction-aware adaptive density control framework.
arXiv Detail & Related papers (2025-08-12T13:12:54Z) - GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction [55.60972844777044]
3D semantic occupancy prediction is an important task for robust vision-centric autonomous driving.<n>Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes.<n>We propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied.
arXiv Detail & Related papers (2024-12-05T17:59:58Z) - PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views [116.10577967146762]
PixelGaussian is an efficient framework for learning generalizable 3D Gaussian reconstruction from arbitrary views.
Our method achieves state-of-the-art performance with good generalization to various numbers of views.
arXiv Detail & Related papers (2024-10-24T17:59:58Z) - MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields [100.90743697473232]
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering.<n>Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.<n>We propose a view synthesis framework based on 3D Gaussian Splatting, enabling scene reconstruction from sparse views.
arXiv Detail & Related papers (2024-10-15T08:39:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.