ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- URL: http://arxiv.org/abs/2607.19191v1
- Date: Tue, 21 Jul 2026 15:26:50 GMT
- Title: ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- Abstract summary: ABot-World-0 is an action-conditioned video world model for real-time, long-horizon closed-loop interaction.<n>WorldExplorer performs agent-driven collection guided by training feedback.<n> unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation.
- Score: 41.37131555577374
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
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