Evolving Cache Schedules for Fast Diffusion Policy Inference
- URL: http://arxiv.org/abs/2607.20293v1
- Date: Wed, 22 Jul 2026 15:40:11 GMT
- Title: Evolving Cache Schedules for Fast Diffusion Policy Inference
- Abstract summary: Diffusion policies achieve strong visuomotor control by iteratively denoising action chunks, but repeated denoising makes real-time deployment computationally demanding.<n>We introduce Evolving Cache Schedules (EVO), a training-free acceleration framework that globally schedules cache refreshes via evolutionary search.<n>EVO preserves near-full performance while substantially reducing computation, achieving up to 8.05x action-generation speedup and reducing FLOPs from 15.77G to as low as 1.96G.
- Score: 6.879031540914794
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Diffusion policies achieve strong visuomotor control by iteratively denoising action chunks, but repeated denoising makes real-time deployment computationally demanding. Cache-based methods reduce inference cost by reusing intermediate activations, but existing training-free schedules typically allocate computation uniformly across blocks, ignoring heterogeneous redundancy across blocks and leading to a suboptimal performance-efficiency trade-off. To bridge this gap, we introduce Evolving Cache Schedules (EVO), a training-free acceleration framework that globally schedules cache refreshes via evolutionary search. EVO represents each candidate as a complete schedule over the block-timestep lattice. Thus, redundant transformer computations during iterative denoising can be skipped through cache reuse while preserving closed-loop rollout performance. To make the search practical, EVO introduces redundancy-aware initialization, which seeds the population with promising schedules, and target-conditioned early stopping, which verifies and terminates once a desired performance target is reached. The offline-optimized schedule can be directly plugged into pretrained diffusion policies without retraining. Extensive manipulation benchmarks show that EVO preserves near-full performance while substantially reducing computation, achieving up to 8.05x action-generation speedup and reducing FLOPs from 15.77G to as low as 1.96G. Source code is available at https://github.com/pillom/EVO.
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