Rendering on Real Silicon: GPU Render-Timing as a Passive, AI-Resistant CAPTCHA Signal
- URL: http://arxiv.org/abs/2607.23389v1
- Date: Sat, 25 Jul 2026 23:10:24 GMT
- Title: Rendering on Real Silicon: GPU Render-Timing as a Passive, AI-Resistant CAPTCHA Signal
- Abstract summary: We measure render-timing dynamics to classify rather than identify, leaking no persistent identifier.<n>We characterize the in-the-wild adversary with a 12-hour passive deployment.<n>We report these as pilot-scale findings on a single GPU architecture.
- Score: 4.02431279819382
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Conventional CAPTCHAs pose puzzles that modern AI systems increasingly solve, while behavioral and cryptographic-attestation defenses carry privacy or enrollment costs. We investigate an orthogonal signal: the physical timing behavior of a client's GPU under a controlled WebGL rendering workload. Unlike WebGL fingerprinting, which hashes pixel output into a static device identifier, we measure render-timing dynamics to classify rather than identify, leaking no persistent identifier. We characterize the in-the-wild adversary with a 12-hour passive deployment (207 unsolicited requests; 86% automated; 85% of browser-claiming clients failed HTTP header-consistency checks). We then collect labeled GPU-timing samples through a single public endpoint exercised by real browsers (positive class, 13 distinct GPUs) and by keyed headless automation across a render-backend matrix (negative class). Software-rendered automation -- empirically the dominant real-world adversary -- separates from genuine GPUs by roughly 5x in mean render time. On a confound-controlled comparison (identical GPU family and browser engine, differing only in headless vs. interactive execution), headless automation on real hardware still exhibits a distinct timing signature, separating from human samples by 75-106% on frame jitter, timer-quantization ratio, and coefficient of variation. We report these as pilot-scale findings on a single GPU architecture and outline the cross-architecture collection required to establish generalization.
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