Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
- URL: http://arxiv.org/abs/2607.23517v1
- Date: Sun, 26 Jul 2026 07:34:14 GMT
- Title: Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
- Abstract summary: We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person.<n>We adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state.<n>Experiments demonstrate improved fine-grained motion fidelity, more hand-object coordination, and effective real-time interaction.
- Score: 15.252158606421752
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as \emph{no contact} or \emph{grasp}, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.
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