Compiling and Benchmarking Task-State Horizons for Embodied Agents
- URL: http://arxiv.org/abs/2608.08036v1
- Date: Sat, 08 Aug 2026 09:45:01 GMT
- Title: Compiling and Benchmarking Task-State Horizons for Embodied Agents
- Abstract summary: Frontier agentic models are increasingly deployed as high-level planners for long-horizon embodied tasks.<n>We define the span of task-relevant state transitions that an agent must track as task-state horizon (TSH)<n>We introduce RoboGraph, a robotic task compiler that translates state-transition dependencies into executable symbolic graphs.
- Score: 2.8397380902242966
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Frontier agentic models are increasingly deployed as high-level planners for long-horizon embodied tasks. Existing robotic benchmarks have advanced long-horizon evaluation, but primarily characterize difficulty through action-sequence length and subtask complexity, overlooking a distinct challenge: agents must track evolving task-relevant world states induced by both their exploration and environmental dynamics. We define the span of task-relevant state transitions that an agent must track as task-state horizon (TSH). To evaluate how agent performance varies with TSH, we introduce RoboGraph, a robotic task compiler that translates state-transition dependencies into executable symbolic graphs. Specifically, RoboGraph constructs task-state horizons from spatial and temporal causal dependencies, including those induced by unexpected failures and interventions during task execution. Building on RoboGraph, we release a benchmark comprising 588 episodes across 84 scenes with varying TSHs. Experiments evaluating 15 advanced agentic models in both semantic and visual closed-loop environments show that most models struggle with demanding TSHs, revealing substantial gaps in maintaining, exploring, and updating task-relevant state over long horizon.
Related papers
- S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation [8.13774443902788]
Long-duration surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals.<n>We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker.<n>On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.
arXiv Detail & Related papers (2026-08-13T11:29:20Z) - A Task-State Representation for Long-Horizon Mobile GUI Agents [53.359524744953575]
Task-State Representation (TSR) is a training-free framework that explicitly decouples task state from sensory input.<n> Experiments across four mobile GUI benchmarks validate TSR's effectiveness, yielding up to a 12 absolute point increase in success rate.
arXiv Detail & Related papers (2026-07-01T06:37:21Z) - Cybo-Waiter: A Physical Agentic Framework for Humanoid Whole-Body Locomotion-Manipulation [14.648223907591849]
Long horizon execution is challenging for humanoids because locomotion and manipulation are tightly coupled through stance, reachability, and balance.<n>We present a humanoid agent framework that turns VLM plans into verifiable task programs and closes the loop with multi object 3D supervision.<n>Experiments on tabletop manipulation and long horizon humanoid loco manipulation tasks show improved robustness from multi object grounding, temporal stability, and recovery driven replanning.
arXiv Detail & Related papers (2026-03-11T11:41:32Z) - LongCLI-Bench: A Preliminary Benchmark and Study for Long-horizon Agentic Programming in Command-Line Interfaces [65.11019654023978]
LongCLI-Bench is a benchmark designed to evaluate agentic capabilities across long-horizon, realistic tasks.<n>We curated 20 high-quality, long-horizon tasks from over 1,000 computer science assignments and real-world tasks.<n>Experiments reveal that even state-of-the-art agents achieve pass rates below 20% in LongCLI-Bench.
arXiv Detail & Related papers (2026-02-15T23:12:57Z) - ANCHOR: Branch-Point Data Generation for GUI Agents [52.22377425487]
End-to-end GUI agents for real desktop environments require large amounts of high-quality interaction data.<n>We present a trajectory expansion framework Anchor that bootstraps scalable desktop supervision from a small set of verified seed demonstrations.<n>Experiments on standard desktop benchmarks, OSWorld and WindowsAgentArena, show that models fine-tuned on our expanded corpus achieve consistent improvements.
arXiv Detail & Related papers (2026-02-06T19:55:26Z) - Training High-Level Schedulers with Execution-Feedback Reinforcement Learning for Long-Horizon GUI Automation [25.0921056409982]
Single-agent GUI agents struggle to balance high-level capabilities and low-level execution capability.<n>Unlike training a unified policy model, we focus on training high-level scheduling models.<n>We build the Coordinator-Executor-State Tracker framework, which can be integrated with any low-level Executor model.
arXiv Detail & Related papers (2025-11-27T09:01:38Z) - UltraHorizon: Benchmarking Agent Capabilities in Ultra Long-Horizon Scenarios [63.67884284105684]
We introduce textbfUltraHorizon, a novel benchmark that measures the foundational capabilities essential for complex real-world challenges.<n>Agents are designed in long-horizon discovery tasks where they must iteratively uncover hidden rules.<n>Our experiments reveal that LLM-agents consistently underperform in these settings, whereas human participants achieve higher scores.
arXiv Detail & Related papers (2025-09-26T02:04:00Z) - Embodied Long Horizon Manipulation with Closed-loop Code Generation and Incremental Few-shot Adaptation [12.077740860502878]
Embodied long-horizon manipulation requires robotic systems to process multimodal inputs-such as vision and natural language-and translate them into executable actions.<n>Recent methods have explored using large language models (LLMs) as high-level planners that decompose tasks into subtasks using natural language and guide pretrained low-level controllers.<n>Our framework achieves state-of-the-art performance on 30+ diverse seen and unseen long-horizon tasks across LoHoRavens, CALVIN, Franka Kitchen, and cluttered real-world settings.
arXiv Detail & Related papers (2025-03-27T20:32:58Z) - Generalizable Long-Horizon Manipulations with Large Language Models [91.740084601715]
This work introduces a framework harnessing the capabilities of Large Language Models (LLMs) to generate primitive task conditions for generalizable long-horizon manipulations.
We create a challenging robotic manipulation task suite based on Pybullet for long-horizon task evaluation.
arXiv Detail & Related papers (2023-10-03T17:59:46Z) - Modeling Long-horizon Tasks as Sequential Interaction Landscapes [75.5824586200507]
We present a deep learning network that learns dependencies and transitions across subtasks solely from a set of demonstration videos.
We show that these symbols can be learned and predicted directly from image observations.
We evaluate our framework on two long horizon tasks: (1) block stacking of puzzle pieces being executed by humans, and (2) a robot manipulation task involving pick and place of objects and sliding a cabinet door with a 7-DoF robot arm.
arXiv Detail & Related papers (2020-06-08T18:07:18Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.