Learning under Opponent Unawareness in Linear-Quadratic Stochastic Games
- URL: http://arxiv.org/abs/2608.08268v1
- Date: Sat, 08 Aug 2026 17:59:00 GMT
- Title: Learning under Opponent Unawareness in Linear-Quadratic Stochastic Games
- Abstract summary: We study learning in infinite-horizon, nonzero-sum linearquadratic games under a radically uncoupled information structure.<n>We prove that players' learning dynamics converge almost surely to the complete-information Nash equilibrium.<n> Numerical experiments validate the theoretical results and show that learning under limited information reduces profits under both low and high price stickiness.
- Score: 4.725204306025237
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: As firms increasingly deploy machine learning for strategic decision-making, understanding algorithmic interactions has become central to operations research and economics. This paper studies learning in infinite-horizon, nonzero-sum linear-quadratic stochastic games under a radically uncoupled information structure, where players are either unaware of opponents or strategically oblivious, observing only a common state and their own action history. Under this minimal information, we analyze an asynchronous decentralized learning process in which each player independently runs a single-agent $ε$-greedy iterated least-squares algorithm. We prove that, despite being unable to identify the system parameters, players' learning dynamics converge almost surely to the complete-information Nash equilibrium and characterize the convergence rate. We then apply the framework to a dynamic Cournot competition with sticky prices. Numerical experiments validate the theoretical results and show that learning under limited information reduces firm profits under both low and high price stickiness, while total surplus declines and market concentration increases when price stickiness is high. Publicly revealing aggregate market output substantially accelerates convergence and mitigates these welfare losses.
Related papers
- Should Demand Models Incorporate Competitor Prices? Oblivious Learning and Algorithmic Collusion [9.502860427940643]
We show that strategic obliviousness -- deliberately ignoring competitor prices -- may facilitate collusive outcomes and improve profits.<n>We characterize market dynamics when all sellers are oblivious and show that prices converge to the competitive outcome under sufficient exploration.<n>Our results indicate that collusive patterns are not robust and are not sustained by oblivious modeling.
arXiv Detail & Related papers (2026-06-03T19:10:55Z) - The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability [93.11220429350278]
Information asymmetry is a pervasive feature of multi-agent systems.<n>This paper explores a fundamental question in online learning: Can we employ non-i.i.d. actions to learn about confounders even when requiring knowledge transfer?<n>We present a sample-efficient algorithm designed to accurately identify system dynamics under information asymmetry and to navigate the challenges of knowledge transfer effectively in reinforcement learning.
arXiv Detail & Related papers (2025-06-11T17:06:57Z) - On Tractable $Φ$-Equilibria in Non-Concave Games [53.212133025684224]
We study tractable $Phi$-equilibria in non-concave games.<n>We show that when $Phi$ is finite, there exists an efficient uncoupled learning algorithm that converges to the corresponding $Phi$-equilibria.
arXiv Detail & Related papers (2024-03-13T01:51:30Z) - Tacit algorithmic collusion in deep reinforcement learning guided price competition: A study using EV charge pricing game [0.0]
Players in pricing games with complex structures are increasingly adopting artificial intelligence (AI) aided learning algorithms.
Recent studies of games in canonical forms have shown contrasting claims ranging from none to a high level of tacit collusion.
We consider a practical game where EV charging hubs compete by dynamically varying their prices.
Results from our numerical case study yield collusion index values between 0.14 and 0.45, suggesting a low to moderate level of collusion.
arXiv Detail & Related papers (2024-01-25T16:51:52Z) - Finding mixed-strategy equilibria of continuous-action games without
gradients using randomized policy networks [83.28949556413717]
We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients.
We model players' strategies using artificial neural networks.
This paper is the first to solve general continuous-action games with unrestricted mixed strategies and without any gradient information.
arXiv Detail & Related papers (2022-11-29T05:16:41Z) - Towards Multi-Agent Reinforcement Learning driven Over-The-Counter
Market Simulations [16.48389671789281]
We study a game between liquidity provider and liquidity taker agents interacting in an over-the-counter market.
By playing against each other, our deep-reinforcement-learning-driven agents learn emergent behaviors.
We show convergence rates for our multi-agent policy gradient algorithm under a transitivity assumption.
arXiv Detail & Related papers (2022-10-13T17:06:08Z) - Learning in Stackelberg Games with Non-myopic Agents [60.927889817803745]
We study Stackelberg games where a principal repeatedly interacts with a non-myopic long-lived agent, without knowing the agent's payoff function.<n>We provide a general framework that reduces learning in presence of non-myopic agents to robust bandit optimization in the presence of myopic agents.
arXiv Detail & Related papers (2022-08-19T15:49:30Z) - Finding General Equilibria in Many-Agent Economic Simulations Using Deep
Reinforcement Learning [72.23843557783533]
We show that deep reinforcement learning can discover stable solutions that are epsilon-Nash equilibria for a meta-game over agent types.
Our approach is more flexible and does not need unrealistic assumptions, e.g., market clearing.
We demonstrate our approach in real-business-cycle models, a representative family of DGE models, with 100 worker-consumers, 10 firms, and a government who taxes and redistributes.
arXiv Detail & Related papers (2022-01-03T17:00:17Z) - Provably Efficient Reinforcement Learning in Decentralized General-Sum
Markov Games [5.205867750232226]
This paper addresses the problem of learning an equilibrium efficiently in general-sum Markov games.
We propose an algorithm in which each agent independently runs optimistic V-learning to efficiently explore the unknown environment.
We show that the agents can find an $epsilon$-approximate CCE in at most $widetildeO( H6S A /epsilon2)$ episodes.
arXiv Detail & Related papers (2021-10-12T02:01:22Z) - Decentralized Q-Learning in Zero-sum Markov Games [33.81574774144886]
We study multi-agent reinforcement learning (MARL) in discounted zero-sum Markov games.
We develop for the first time a radically uncoupled Q-learning dynamics that is both rational and convergent.
The key challenge in this decentralized setting is the non-stationarity of the learning environment from an agent's perspective.
arXiv Detail & Related papers (2021-06-04T22:42:56Z) - Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games [78.65798135008419]
It remains vastly open how to learn the Stackelberg equilibrium in general-sum games efficiently from samples.
This paper initiates the theoretical study of sample-efficient learning of the Stackelberg equilibrium in two-player turn-based general-sum games.
arXiv Detail & Related papers (2021-02-23T05:11:07Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.