PureTD: Reinforcement Learning for Backgammon Money Games with No Evaluation-time Search
- URL: http://arxiv.org/abs/2608.15146v1
- Date: Sat, 15 Aug 2026 09:46:03 GMT
- Title: PureTD: Reinforcement Learning for Backgammon Money Games with No Evaluation-time Search
- Abstract summary: We revisit Tesauro's TDGammon for backgammon money games in the setting of no evaluation-time search.<n>Both checker play and cube action are learned from scratch via self-play reinforcement learning (RL), with minimal hand-coded logic and no expert features.
- Score: 51.56484100374058
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We revisit Tesauro's TD-Gammon for backgammon money games in the setting of no evaluation-time search. Both checker play and cube action (use of the doubling cube) are learned from scratch via self-play reinforcement learning (RL), with minimal hand-coded logic and no expert features. In this setting, we demonstrate that pure self-play RL suffices to train models that reach near-state-of-the-art playing strength. Specifically, for cubeful money games, our search-free model evaluates faster and is substantially stronger than the open-source engines GNU Backgammon and Open Sage running a one-move (1-ply) look-ahead search.
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