WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
- URL: http://arxiv.org/abs/2608.21439v1
- Date: Tue, 18 Aug 2026 04:09:17 GMT
- Title: WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
- Abstract summary: Non-player character (NPC) behavior is either implicitly entangled with video generation or explicitly prescribed through external control signals.<n>We introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models.<n>By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state.
- Score: 9.251161502042368
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC's next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliable compact state reconstruction and mechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherent NPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/
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