Thinking on Shots: Consistent Multi-Shot Video Editing with Agentic Reasoning
- URL: http://arxiv.org/abs/2608.26809v1
- Date: Thu, 27 Aug 2026 08:48:13 GMT
- Title: Thinking on Shots: Consistent Multi-Shot Video Editing with Agentic Reasoning
- Abstract summary: We introduce the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, which is structured around three core objectives.<n>To tackle these three unique challenges, we introduce an agentic editing framework that leverages the Large Language Models (LLMs) and Vision-Language Models (VLMs)<n>Extensive experiments demonstrate that our MMLVE-Agent outperforms existing closed-source SOTA approaches.
- Score: 56.17582599802973
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: While generative AI has significantly advanced video editing, existing methods primarily focus on single-shot or short video clips. Editing long videos with multiple instructions remains a formidable challenge. Naive chunking strategies, e.g., fixed-duration segmentation, often lead to entity fragmentation, severe editing hallucinations, and disrupted temporal continuity. To bridge this gap, we introduce the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, which is structured around three core objectives: Cross-Shot Editing Consistency (CSEC), Multi-Instruction Decoupling (MID), and Zero-Destruction on Spatiotemporal Structure (ZDSS). To tackle these three unique challenges, we introduce an agentic editing framework that leverages the synergy of Large Language Models (LLMs) and Vision-Language Models (VLMs) to achieve shot-level video decoupling and precise instruction parsing. Furthermore, to comprehensively evaluate this task, we construct MMLVE-Bench, which is an MMLVE-focused dataset characterized by complex real-world spatiotemporal dynamics, high-density heterogeneous instructions, and sparse, random entity distributions. Three MMLVE-focused evaluation metrics are further exploited to assess the quality of the editing results. Extensive experiments demonstrate that our MMLVE-Agent outperforms existing closed-source SOTA approaches (e.g., Seedance 2.0), successfully eliminating editing hallucinations, preserving cross-shot editing consistency, and attaining seamless spatiotemporal transitions.
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