ChainSplat: A Physics-Inspired Screw-Theoretic Model for Learning Deformable Linear Object Dynamics from Multi-View RGB Videos
- URL: http://arxiv.org/abs/2608.28570v1
- Date: Fri, 28 Aug 2026 17:46:38 GMT
- Title: ChainSplat: A Physics-Inspired Screw-Theoretic Model for Learning Deformable Linear Object Dynamics from Multi-View RGB Videos
- Abstract summary: ChainSplat is a framework that learns the 3D geometry, appearance, kinematics, and dynamics of deformable linear objects solely from multi-view RGB videos.<n>We show that ChainSplat achieves state-of-the-art performance in dynamics predictions, 3D geometry reconstruction, and RGB rendering across dynamic interactions.
- Score: 7.48230957120763
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Identifying the underlying dynamics and 3D geometry of deformable linear objects (DLOs), such as cables, ropes, and hoses, is essential for accurate robotic manipulation, but remains challenging due to their high-dimensional configuration spaces and diverse behaviors arising from varying material properties. Existing methods often rely on multi-stage pipelines and auxiliary depth inputs, which are prone to errors under dynamic interactions, while their high-dimensional state representations make model-based control computationally expensive. In this paper, we introduce ChainSplat, a physics-inspired framework that jointly learns the 3D geometry, appearance, kinematics, and dynamics of DLOs solely from multi-view RGB videos. ChainSplat represents a DLO as an open-chain structure of rigid links connected by revolute joints, yielding an analytic, screw-theoretic model with a compact state representation parameterized by joint configurations. By integrating this formulation with Gaussian splatting, ChainSplat jointly recovers DLO dynamics, kinematics-aware 3D geometry, and appearance, while enabling high-fidelity RGB rendering from arbitrary states. Through real-world experiments, we demonstrate that ChainSplat achieves state-of-the-art performance in dynamics predictions, 3D geometry reconstruction, and RGB rendering across dynamic interactions. ChainSplat further enables real-time state and force estimation, as well as accurate model-based trajectory optimization, highlighting its practical utility for real-world robotic manipulation of DLOs. Accompanying source code and video are available at: https://chainsplat.github.io.
Related papers
- D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation [66.7166217399105]
Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning.<n>Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data.
arXiv Detail & Related papers (2025-12-14T09:53:15Z) - DynaRend: Learning 3D Dynamics via Masked Future Rendering for Robotic Manipulation [52.136378691610524]
We present DynaRend, a representation learning framework that learns 3D-aware and dynamics-informed triplane features.<n>By pretraining on multi-view RGB-D video data, DynaRend jointly captures spatial geometry, future dynamics, and task semantics in a unified triplane representation.<n>We evaluate DynaRend on two challenging benchmarks, RLBench and Colosseum, demonstrating substantial improvements in policy success rate, generalization to environmental perturbations, and real-world applicability across diverse manipulation tasks.
arXiv Detail & Related papers (2025-10-28T10:17:11Z) - Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction [9.911802466255653]
We propose a novel dynamic 3DGS framework with hybrid explicit-implicit functions.<n>Our method demonstrates state-of-the-art performance in reconstructing complex dynamic scenes, achieving better reconstruction fidelity.
arXiv Detail & Related papers (2025-08-07T01:39:29Z) - DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos [52.46386528202226]
We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM)<n>It is the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene.<n>It achieves performance on par with state-of-the-art monocular video 3D tracking methods.
arXiv Detail & Related papers (2025-06-11T17:59:58Z) - Self-Supervised Multi-Part Articulated Objects Modeling via Deformable Gaussian Splatting and Progressive Primitive Segmentation [23.18517560629462]
We introduce DeGSS, a unified framework that encodes articulated objects as deformable 3D Gaussian fields, embedding geometry, appearance, and motion in one compact representation.<n>To evaluate generalization and realism, we enlarge the synthetic PartNet-Mobility benchmark and release RS-Art, a real-to-sim dataset that pairs RGB captures with accurately reverse-engineered 3D models.
arXiv Detail & Related papers (2025-06-11T12:32:16Z) - Learning 3D-Gaussian Simulators from RGB Videos [20.250137125726265]
3DGSim is a learned 3D simulator that learns physical interactions from multi-view RGB videos.<n>It unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework.
arXiv Detail & Related papers (2025-03-31T12:33:59Z) - EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [61.1662426227688]
Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization.<n>We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner.
arXiv Detail & Related papers (2025-03-26T02:47:27Z) - TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene [25.164085646259856]
This paper introduces a template-free 3D semantic NeRF for dynamic scenes captured from sparse or singleview RGB videos.<n>By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries.
arXiv Detail & Related papers (2024-09-26T01:34:42Z) - Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering [57.895846642868904]
We present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning.<n>voxelization infers per-object occupancy probabilities at individual spatial locations.<n>Our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids.
arXiv Detail & Related papers (2024-07-30T15:33:58Z) - Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis [31.90503003079933]
We introduce Dynamic Tetrahedra (DynTet), a novel hybrid representation that encodes explicit dynamic meshes by neural networks.
Compared with prior works, DynTet demonstrates significant improvements in fidelity, lip synchronization, and real-time performance according to various metrics.
arXiv Detail & Related papers (2024-02-27T09:56:15Z) - Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis [58.5779956899918]
We present a method that simultaneously addresses the tasks of dynamic scene novel-view synthesis and six degree-of-freedom (6-DOF) tracking of all dense scene elements.
We follow an analysis-by-synthesis framework, inspired by recent work that models scenes as a collection of 3D Gaussians.
We demonstrate a large number of downstream applications enabled by our representation, including first-person view synthesis, dynamic compositional scene synthesis, and 4D video editing.
arXiv Detail & Related papers (2023-08-18T17:59:21Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.