MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents
- URL: http://arxiv.org/abs/2608.31022v1
- Date: Mon, 31 Aug 2026 16:05:39 GMT
- Title: MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents
- Abstract summary: MNIST-PRO is a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints.<n>We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas.
- Score: 74.83535434786145
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: AI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they see the full sequence. Third, models often fail to revise early, incorrect beliefs even when faced with subsequent contradictory evidence. These results show that simply acquiring visual evidence is not enough. Agents must also be able to build and update a reliable perceptual state.
Related papers
- WeAgent-MMSearch: Native Text-Vision Interaction for Multimodal Search Agents [53.426679066400844]
We introduce WeAgent-Harness, a multimodal agentic harness that supports native text-vision interaction and runtime recovery.<n>We develop WeAgent-MMSearch, an integrated system spanning data construction, agentic post-training, and multimodal rollout.<n>We also introduce VisTarget-Bench, a 150-task human-verified benchmark that pairs each question with a held-out target image.
arXiv Detail & Related papers (2026-08-28T08:28:43Z) - See2Think: Do Multimodal Models Really Use Intermediate Visual States? [12.082470543980422]
We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT)<n>VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings.<n>We find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks.
arXiv Detail & Related papers (2026-07-29T11:10:34Z) - Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering [93.80043825360514]
Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes.<n>We investigate how different memory architectures behave when EQA agents are evaluated sequentially, with multiple questions answered in the same scene while memory is carried forward across queries.<n>We find that simply preserving existing memory is often insufficient.<n>We highlight the necessity of structured, spatially grounded memory: architectures that map persistent visual observations onto metric 3D geometry preserve visual-semantic evidence in a coherent scene representation.
arXiv Detail & Related papers (2026-07-23T17:50:45Z) - Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games [69.57330692969543]
We introduce RNG-Bench, a benchmark suite designed to isolate a base model's ability to reconstruct past observations.<n>RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map.<n>The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs.
arXiv Detail & Related papers (2026-06-17T17:59:34Z) - Capability $\neq$ Interpretability: Human Interpretability of Vision Foundation Models [24.250649573452666]
We build a framework for measuring and comparing the human interpretability of vision models.<n>A chance-anchored scoring function places every model on a common scale.<n>Foundation models are consistently *less* interpretable than their supervised counterparts.
arXiv Detail & Related papers (2026-05-19T18:00:06Z) - ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop [55.468404995694975]
We develop a benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson.<n>We conduct experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts.<n>Unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality.
arXiv Detail & Related papers (2026-05-18T17:59:02Z) - M$^3$-ACE: Rectifying Visual Perception in Multimodal Math Reasoning via Multi-Agentic Context Engineering [10.491266031106774]
M3-ACE is a multi-agentic context engineering framework designed to rectify visual perception in math reasoning.<n>Our method establishes new state-of-the-art results 89.1 on the MathVision benchmark and achieves consistent improvements on other related datasets.
arXiv Detail & Related papers (2026-03-09T13:32:25Z) - BLINK-Twice: You see, but do you observe? A Reasoning Benchmark on Visual Perception [67.89135437537179]
We introduce BLINK-Twice, a vision-centric reasoning benchmark grounded in challenging perceptual tasks.<n>Instead of relying on external knowledge, our tasks require models to reason from visual content alone.<n>Compared to prior perception benchmarks, it moves beyond shallow perception and requires fine-grained observation and analytical reasoning.
arXiv Detail & Related papers (2025-10-10T13:14:13Z) - VLMs have Tunnel Vision: Evaluating Nonlocal Visual Reasoning in Leading VLMs [18.349695067647012]
Visual Language Models excel at complex visual tasks such as VQA and chart understanding, yet recent work suggests they struggle with simple tests.<n>We present an evaluation that tests vision-language models' capacity for nonlocal visual reasoning.<n>Our findings show that despite gains in raw visual acuity, current models lack core visual reasoning capabilities.
arXiv Detail & Related papers (2025-07-04T23:15:52Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.