Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection
- URL: http://arxiv.org/abs/2609.04803v1
- Date: Fri, 04 Sep 2026 07:00:51 GMT
- Title: Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection
- Abstract summary: Pass receiver selection is a fundamental task in football analytics, aiming to predict the intended receiver under a given game state.<n>We propose a Hierarchical Possession-aware Graph Pointer Network (HPGPN), which formulates pass receiver selection as variable-size candidate prediction over visible teammates.<n> Experiments on public football event and freeze-frame data show that HPGPN improves pass receiver selection performance.
- Score: 16.591773730415557
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Pass receiver selection is a fundamental task in football analytics, aiming to predict the intended receiver under a given game state. This task is challenging with event-centered freeze-frame observations, a broadcast-like setting that provides only partial and variable player visibility without complete trajectories or stable player identities. The model must therefore reason over anonymous visible candidates, opponent pressure, and recent context under partial observation. To address this setting, we propose a Hierarchical Possession-aware Graph Pointer Network (HPGPN), which formulates pass receiver selection as variable-size candidate prediction over visible teammates. HPGPN jointly models current player interactions, local event context, and possession-level temporal dynamics. It represents the current pass situation with a graph, incorporates fixed event context, and uses dynamic possession history to capture how the attacking sequence evolves. Candidate representations are refined hierarchically by integrating spatial, contextual, and historical evidence, and a glimpse pointer head scores the receiver candidates. Experiments on public football event and freeze-frame data show that HPGPN improves pass receiver selection performance. Ablation studies demonstrate the effectiveness of graph-based interaction modeling, fixed event context, and dual-branch dynamic possession-history modeling.
Related papers
- A Universal Dense Football Event Representation Based on TabTransformer [0.433313790597694]
The Transformer is a deep neural network architecture based on self-attention that captures dependencies between input features at arbitrary positions.<n>We propose and implement a Transformer-based model to learn latent dependencies among categorical event features and produce dense representations of football events.
arXiv Detail & Related papers (2026-06-08T10:47:47Z) - Evaluating passing decision-making in professional football: An enhanced MPNN approach to Receiver Selection [0.0]
This work introduces a Graph Neural Network framework designed to predict Receiver Selection.<n>A Message-Passing Neural Network (MPNN) has been developed and trained using a combination of tracking data and event data from professional matches.<n>MPNN achieves competitive accuracy in identifying the actual chosen receiver and state-of-the-art accuracy within its top three suggestions.
arXiv Detail & Related papers (2026-05-25T10:53:47Z) - Towards Video Anomaly Detection from Event Streams: A Baseline and Benchmark Datasets [71.53287557600177]
We take the first major step toward establishing event-based anomaly detection as a unified research direction.<n>We first construct multiple eventstream based benchmarks for video anomaly detection, featuring synchronized event and RGB recordings.<n>We then propose an EVent-centric Video Anomaly Detection framework, namely EWAD, with three key innovations.
arXiv Detail & Related papers (2026-03-26T03:33:33Z) - MambaPupil: Bidirectional Selective Recurrent model for Event-based Eye tracking [50.26836546224782]
Event-based eye tracking has shown great promise with the high temporal resolution and low redundancy.
The diversity and abruptness of eye movement patterns, including blinking, fixating, saccades, and smooth pursuit, pose significant challenges for eye localization.
This paper proposes a bidirectional long-term sequence modeling and time-varying state selection mechanism to fully utilize contextual temporal information.
arXiv Detail & Related papers (2024-04-18T11:09:25Z) - Event Detection in Football using Graph Convolutional Networks [0.0]
We show how to model the players and the ball in each frame of the video sequence as a graph.
We present the results for graph convolutional layers and pooling methods that can be used to model the temporal context present around each action.
arXiv Detail & Related papers (2023-01-24T14:52:54Z) - A Unified Framework for Event-based Frame Interpolation with Ad-hoc Deblurring in the Wild [72.0226493284814]
We propose a unified framework for event-based frame that performs deblurring ad-hoc.<n>Our network consistently outperforms previous state-of-the-art methods on frame, single image deblurring, and the joint task of both.
arXiv Detail & Related papers (2023-01-12T18:19:00Z) - STURE: Spatial-Temporal Mutual Representation Learning for Robust Data
Association in Online Multi-Object Tracking [7.562844934117318]
The proposed approach is capable of extracting more distinguishing detection and sequence representations.
It is applied to the public MOT challenge benchmarks and performs well compared with various state-of-the-art online MOT trackers.
arXiv Detail & Related papers (2022-01-18T08:52:40Z) - TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild [77.59069361196404]
TRiPOD is a novel method for predicting body dynamics based on graph attentional networks.
To incorporate a real-world challenge, we learn an indicator representing whether an estimated body joint is visible/invisible at each frame.
Our evaluation shows that TRiPOD outperforms all prior work and state-of-the-art specifically designed for each of the trajectory and pose forecasting tasks.
arXiv Detail & Related papers (2021-04-08T20:01:00Z) - A Graph-based Interactive Reasoning for Human-Object Interaction
Detection [71.50535113279551]
We present a novel graph-based interactive reasoning model called Interactive Graph (abbr. in-Graph) to infer HOIs.
We construct a new framework to assemble in-Graph models for detecting HOIs, namely in-GraphNet.
Our framework is end-to-end trainable and free from costly annotations like human pose.
arXiv Detail & Related papers (2020-07-14T09:29:03Z) - TAGNN: Target Attentive Graph Neural Networks for Session-based
Recommendation [66.04457457299218]
We propose a novel target attentive graph neural network (TAGNN) model for session-based recommendation.
In TAGNN, target-aware attention adaptively activates different user interests with respect to varied target items.
The learned interest representation vector varies with different target items, greatly improving the expressiveness of the model.
arXiv Detail & Related papers (2020-05-06T14:17:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.