WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation
- URL: http://arxiv.org/abs/2609.07002v1
- Date: Mon, 07 Sep 2026 03:48:06 GMT
- Title: WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation
- Abstract summary: Generalizable and robust in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip.<n>We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics.
- Score: 7.577131730633025
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Generalizable and robust dexterous in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip from partial and noisy observations. Although recent tactile and visuotactile RL methods achieve strong in-hand rotation in controlled settings, their robustness often degrades under pose shifts, force disturbances, and object variation. We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction. Rather than using the world model for latent imagination or policy optimization, WM-Craftnet uses the learned World Synesthesia Model (WSM) as recurrent task context for an asymmetric actor--critic policy. Importantly, WSM is trained to reconstruct clean depth targets from noisy depth inputs, providing a denoised geometric state for real-robot deployment. Ablations over recurrent baselines, auxiliary heads, tactile masking, and WSM modality heads show that predictive world modeling, clean-depth supervision, and tactile contact cues all shape the learned state. A WSM pretrained on nine \(z\)-axis objects serves as a reusable prior for \(49\)-object downstream policy learning. This context improves multi-object rotation, with quantitative and qualitative evidence for unseen-object, perturbation-recovery, and sim-to-real transfer.
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