Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
- URL: http://arxiv.org/abs/2609.09418v2
- Date: Mon, 14 Sep 2026 03:54:15 GMT
- Title: Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
- Abstract summary: World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior.<n>We present textscValerant, a framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps.<n>This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
- Score: 10.110436795631793
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
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