MoVT: Video-Augmented Motion Tokenizer for Text-to-Motion Generation
- URL: http://arxiv.org/abs/2609.14965v1
- Date: Mon, 14 Sep 2026 03:15:22 GMT
- Title: MoVT: Video-Augmented Motion Tokenizer for Text-to-Motion Generation
- Abstract summary: MoVT is a novel framework that effectively leverages the range of human action videos to enhance text-to-motion generation.<n>Cross-modal augmented motion tokenizer projects discrete 3D motion tokens into the 2D domain.<n>Masked transformer predicts masked motion token indices in a modality-agnostic manner.
- Score: 31.245315012977127
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Text-driven 3D human motion generation models face significant challenges in responding to diverse and unconstrained textual prompts, primarily due to the limited availability of 3D motion training data. To address this, we introduce MoVT, a novel framework that effectively leverages the extensive range of human action videos to enhance text-to-motion generation. At the core of our approach is the cross-modal augmented motion tokenizer, which projects discrete 3D motion tokens into the 2D domain. This projection allows us to enrich the motion codebook with complex, real-world motion patterns derived from videos. The enriched discrete tokens are then mapped back to the 3D domain, resulting in aligned 3D and 2D codebooks with an enhanced capacity to represent intricate motions. These enhanced codebooks are integrated into a generative masked transformer, which predicts masked motion token indices in a modality-agnostic manner. This enables the use of text-index pairs, generated from the 2D codebook and annotated motion videos, to further enhance the generator. Extensive empirical evaluations show that MoVT performs favorably against prior state-of-the-art methods across multiple key metrics.
Related papers
- AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects [9.201202105097991]
Current methods for category-agnostic animation generation exhibit critical limitations in inference speed, motion quality, and adherence to textual prompts.<n>This paper introduces AnimaSpark, a novel pipeline for category-agnostic 3D animation generation.<n>Our method achieves superior performance over existing state-of-the-art techniques across key metrics, including text-motion alignment, quality of motion, and computational efficiency.
arXiv Detail & Related papers (2026-06-09T15:25:39Z) - DrawMotion: Generating 3D Human Motions by Freehand Drawing [64.44582376360027]
This paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios.<n>We tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition, 2) multi-condition fusion, and 3) training-free guidance.<n>Experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination.
arXiv Detail & Related papers (2026-05-20T09:43:50Z) - BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation [31.077229364298443]
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging.<n>Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics.<n>We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model.
arXiv Detail & Related papers (2026-02-21T15:40:37Z) - IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animation [58.297199313494]
Implicit methods capture motion semantics directly from driving video, but suffer from identity leakage and entanglement between motion and appearance.<n>We propose a novel implicit motion representation that compresses per-frame motion into compact 1D motion tokens.<n>Our methodology employs a three-stage training strategy to enhance the training efficiency and ensure high fidelity.
arXiv Detail & Related papers (2026-02-07T11:17:20Z) - UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework [54.337290937468175]
We propose UniMo, an autoregressive model for joint modeling of 2D human videos and 3D human motions within a unified framework.<n>We show that our method simultaneously generates corresponding videos and motions while performing accurate motion capture.
arXiv Detail & Related papers (2025-12-03T16:03:18Z) - VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models [110.32291962407078]
VimoRAG is a video-based retrieval-augmented motion generation framework for motion large language models.<n>We develop an effective motion-centered video retrieval model and mitigate the issue of error propagation caused by suboptimal retrieval results.<n> Experimental results show that VimoRAG significantly boosts the performance of motion LLMs constrained to text-only input.
arXiv Detail & Related papers (2025-08-16T15:31:14Z) - M2DAO-Talker: Harmonizing Multi-granular Motion Decoupling and Alternating Optimization for Talking-head Generation [65.48046909056468]
We reformulate talking head generation into a unified framework comprising video preprocessing, motion representation, and rendering reconstruction.<n>M2DAO-Talker achieves state-of-the-art performance, with the 2.43 dB PSNR improvement in generation quality and 0.64 gain in user-evaluated video realness.
arXiv Detail & Related papers (2025-07-11T04:48:12Z) - AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models [5.224806515926022]
We introduce AnyMoLe, a novel method to generate motion in-between frames for arbitrary characters without external data.<n>Our approach employs a two-stage frame generation process to enhance contextual understanding.
arXiv Detail & Related papers (2025-03-11T13:28:59Z) - Motion-2-to-3: Leveraging 2D Motion Data to Boost 3D Motion Generation [43.915871360698546]
2D human videos offer a vast and accessible source of motion data, covering a wider range of styles and activities.<n>We introduce a novel framework that disentangles local joint motion from global movements, enabling efficient learning of local motion priors from 2D data.<n>Our method efficiently utilizes 2D data, supporting realistic 3D human motion generation and broadening the range of motion types it supports.
arXiv Detail & Related papers (2024-12-17T17:34:52Z) - TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration [75.37311932218773]
We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities.
Our approach can generate realistic and coherent dance movements conditioned on both text and music while maintaining comparable performance with the two single modalities.
arXiv Detail & Related papers (2023-04-05T12:58:33Z) - TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of
3D Human Motions and Texts [20.336481832461168]
Inspired by the strong ties between vision and language, our paper aims to explore the generation of 3D human full-body motions from texts.
We propose the use of motion token, a discrete and compact motion representation.
Our approach is flexible, could be used for both text2motion and motion2text tasks.
arXiv Detail & Related papers (2022-07-04T19:52:18Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.