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Glass Surface Detection Grounded in 3D Visual Geometry

Authors Yiwei Lu, Ke Xu, Tao Yan, Xiaojun Chang, Radu Timofte, Rynson W. H. Lau
Affiliations University of Science and Technology of China / University of Wurzburg / City University of Hong Kong / Jiangnan University
Categories Task / Surface Detection / Glass surface detection in scenes, Method / 3D Vision / 3D visual geometry modeling, Application / Scene Understanding / Physical modeling of glass surfaces
License CC BY 4.0

Abstract Overview

This paper reframes glass surface detection as a 3D visual geometry-grounded task rather than relying predominantly on 2D appearance cues. The proposed framework builds upon the Visual Geometry Grounded Transformer (VGGT), using its 3D priors while rectifying depth and point-cloud supervision within glass regions via boundary-anchored planar interpolation. The architecture incorporates a dedicated glass detection head combining a Frequency Self-Attention Module (FSAM) to capture glass-induced spectral patterns and a Geometry Grounding Block (GeGB) to fuse 2D features with 3D depth and point-cloud representations. The model is trained via Low-Rank Adaptation (LoRA) under a multi-task loss covering glass masks, boundaries, depth, and point clouds.

Novelty

The main novelty is the paradigm shift to explicitly ground glass surface detection in large-scale pre-trained 3D visual geometry instead of 2D appearance alone. It introduces a training scheme with planar depth/point-cloud rectification for glass regions, alongside a detection head coupling frequency-domain attention with 3D geometry grounding.

Results

The approach achieves state-of-the-art performance across seven standard single-image, multi-modal, and video glass surface detection benchmarks. It demonstrates strong generalization to video and multi-modal datasets without requiring extra physical sensors, and runs interactively at approximately 8.5 FPS on an NVIDIA RTX 4090 GPU.

Key Points

  1. The method adapts pre-trained VGGT 3D priors using LoRA and rectifies depth and point-cloud pseudo-ground truth within glass regions using planar interpolation.
  2. The glass detection head pairs a Frequency Self-Attention Module (FSAM) for spectral glass localization with a Geometry Grounding Block (GeGB) for geometry-guided feature fusion.
  3. Evaluations show consistent performance improvements across seven benchmarks, enhanced monocular 3D scene reconstruction around glass, and interactive runtime efficiency.

References

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