FuguReport
Browse the latest weekly themes first, then scan the most recent daily reports and archives.
2026-08-28 - 2026-09-03
Evaluation Benchmarks for Translation and Agents
This week's theme centers on evaluation shifting toward more realistic, high-constraint benchmarks rather than simplified test settings.
Theme 23D Reconstruction and Dynamic Gaussian Modeling
This theme centers on making 3D/4D reconstruction and rendering more practical under sparse-view or monocular conditions by moving beyond purely photometric fitting.
Theme 3Objective Design in Reinforcement Learning
This theme centers on rethinking what reinforcement learning should optimize, beyond standard expected-return training.
Recent Daily Reports
PAPT++: Risk-Aware Adversarial Tuning and Generation for Single Domain Generalization
PAPT++ addresses single domain generalization by using a pretrained text-to-image diffusion model to generate training samples that are not only diverse but also difficult for the current classifier.
Do LLMs Exhibit Coherent Knowledge Structures in Mathematical Reasoning? A Perspective from Knowledge Space Theory
This paper proposes a Knowledge Space Theory (KST)-grounded framework to evaluate whether large language models exhibit coherent knowledge structures in mathematical reasoning rather than only high answer accuracy.
DCFA: Dual-view Causal-inspired Attribution for Failure Reasoning in LLM-based Multi-agent Systems
This paper addresses failure attribution in large language model (LLM)-based multi-agent systems, aiming to identify the decisive error whose correction reverses or maximally reduces system failure.
CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents
CUA-Universe is a pipeline for turning real desktop software into hybrid environments where agents can act through both graphical interfaces and command-line tools over shared application state.
TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image
TourPhysics is an online world-model framework that initializes a controllable scene hypothesis from a single image and a declarative physical configuration.
Efficient Test-Time Adaptation through Human-AI Interaction
This paper introduces TAHI (Test-time Adaptation through Human-agent Interaction), a framework enabling interactive AI agents to adapt to individual human expertise on open-ended tasks.
Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning
This paper studies KV-cache eviction for long-chain reasoning in large language models and questions the standard assumption that cached tokens must be ranked by an importance score.
LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes
LLaDA-Image is a unified image generation framework centered on a 6B Diffusion Transformer trained from scratch and conditioned by a frozen dLLM-based vision-language module.
CORE: Improving Compositional Reasoning in MLLM Embedding via Reranker Distillation
This paper studies a gap between cross-attentive rerankers and dual-encoder embeddings in multimodal retrieval: rerankers can often make fine-grained compositional judgments that are not preserved in embedding space.
Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction
Scal3R addresses the failure of online 3D reconstruction models on long video sequences by replacing absolute pose regression to a fixed first frame with multi-reference relative pose queries.
SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models
SolarWM is introduced as an open foundation for interactive video world models that combines an open data engine with a unified training stack for heterogeneous video backbones.
Post-Training Language Models for Gold-Medal Performance in Coding Competitions
This paper presents an end-to-end post-training and inference pipeline for competitive programming that integrates large-scale problem curation, synthetic reasoning traces, supervised fine-tuning (SFT), reinforcement learning (RL), and an iterative test-time compute procedure called GenCorrect.
Language Models Can Control Their Own Attention
This paper introduces Declarative Attention (DA), a prompting and inference protocol in which a language model explicitly declares where it needs to attend during decoding.
Tail-Likelihood Reinforcement Learning
This paper proposes Tail-Likelihood Reinforcement Learning (TailRL), an RL objective for continuous rewards that maximizes the expected log-probability of exceeding a uniformly sampled reward threshold.
SALA: Semantic-Aware Logical Alignment for Complex Reasoning in In-Context Learning
This paper studies demonstration selection for complex reasoning in in-context learning, arguing that surface-level similarity and rigid predefined reasoning-step matching do not adequately capture problem-solving logic.
StudentSim: Training LLM-based Student Simulators
StudentSim is a two-stage training framework for building individualized student simulators from sparse per-student data.
Scaling Near-Optimal SFT-RL Annotation Budget Allocation from Small to Large LLMs
This paper studies how to split a fixed post-training annotation budget between supervised fine-tuning (SFT) and a subsequent RL stage for large language models.
Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System
This paper studies whether unified multimodal models actually gain from jointly learning visual understanding and image generation, rather than merely exposing both functions through one interface.
Knowledge Distillation During Mid-Training Favors Reasoning over Factual Recall
This paper studies how logit-based knowledge distillation behaves during mid-training, the continued self-supervised stage between pre-training and post-training.
CRISP: Cliff-awaRe Input-adaptive Sparse Prefilling with Structural-Mass-Motivated Routing
CRISP is a training-free method for long-context sparse prefilling that targets two limitations identified in prior dynamic sparse attention systems.
PaperBanana-Interact: Scientific Diagram Refinement with Multi-Turn Human Feedback
This paper studies multi-turn refinement of scientific diagrams, arguing that single-pass generation often fails to satisfy an author's evolving visual preferences.
MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents
MNIST-PRO reformulates MNIST digit recognition as a partially observable sequential search task in which an agent must move a glimpse window, accumulate evidence, and decide when to predict.
PaperGym: Rubric-Centered Evolution for Research-Plan Generation
PaperGym is a framework that converts scientific papers into training environments for research-plan generation.
Fine-Tuning Low-Bit Models with Gradient in Quantized Code Space
This paper studies strict fully low-bit fine-tuning, where the adapted model must remain in the same quantized format at deployment, so optimization is performed over quantization codes and scales rather than a continuous weight space.
TEMPO: Temporally-grounded Multi-task Post-training for Large Audio-Language Models
The paper addresses a central limitation of large audio-language models: they typically describe an entire clip but do not assign precise timestamps to events, speakers, or musical elements.
Small Language Models as Judges for Rubric-Based Reinforcement Learning
This paper investigates whether small language models can serve as efficient and reliable judges for rubric-based reinforcement learning, where responses are evaluated against instance-specific criteria rather than exact-match verifiers.
ContextBias: Controlled Evaluation of Bias Persistence Under Context Shift in Text-to-Image Models
This paper introduces ContextBias, a controlled evaluation framework designed to assess whether role-linked visual associations in text-to-image models persist when prompted context shifts.
VibeJam: A User Study Platform for Web Development with Agents
VibeJam is a browser-based platform designed for online user studies of agentic web development, where people collaborate with AI systems to build websites.
Check The Scoreboard: An Analysis of Scoring Schemes on Multiple-Choice Evaluation
This paper examines how multiple-choice question answering benchmarks change when evaluated with alternative scoring schemes rather than standard number-right accuracy.
SS-ESOAP: Self-Scaled Adaptive Preconditioning for Physics-Informed Learning
This paper introduces SS-eSOAP, a preconditioner for physics-informed neural network training that extends SOAP-style Kronecker-factored optimization with two additions: a scalar secant-energy correction and adaptive eigenbasis updates with variance-state downscaling.
Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models
This paper presents CE3D++, an interactive framework for editing 3D and monocular 4D scenes through multi-round dialogue with a large language model.
HEAR Who Said What: Unlocking Speaker-Attributed Reasoning via Counterfactual Voice Grounding
This paper studies whether speech language models can correctly determine who said what in multi-speaker audio and reason over speaker identities.
Dynamic Important Example Mining for Reinforcement Finetuning
This paper studies data utilization in reinforcement fine-tuning (RFT) for large language and vision-language models, arguing that most prior data-centric methods treat sample importance as fixed even though policy learning is non-stationary.
Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution
Hydra is a navigation world action model designed to address the mismatch between generative world models and external planners that makes real-time control difficult.
Video Generative Models as Geometry Learner
This paper proposes GeoNeXt, a unified framework for monocular geometry estimation that repurposes a pretrained video generative model for depth and surface normal prediction.
RASA: Disentangled Spatial-Motional Priors for Cross-Identity Character Animation
This paper studies cross-identity character animation, where a reference image provides the target identity and a driving video provides the motion, under challenging mismatches in position, scale, and skeletal proportions.
Locate Anything in Videos: Rethinking Efficient Generative Spatio-Temporal Video Grounding
This paper studies spatio-temporal video grounding (STVG) in multimodal large language models, targeting the inefficiency of autoregressively generating dense bounding-box trajectories across time.
CultureConverse: A Multilingual Multi-turn Simulation Harness for Culturally Grounded Assistance in East and Southeast Asia
CultureConverse is a multilingual simulation and evaluation harness for culturally grounded assistant dialogue across East and Southeast Asia.
InstructMesh: Selective Refinement of Generative 3D Models for Fabrication
InstructMesh is an interactive post-generation tool designed to repair fabrication-relevant flaws in AI-generated 3D models through user region selection and targeted latent-space editing.
Glass Surface Detection Grounded in 3D Visual Geometry
This paper reframes glass surface detection as a 3D visual geometry-grounded task rather than relying predominantly on 2D appearance cues.
PAWBench: How Far Are We from Probabilistically Aligned World Modeling?
This paper argues that evaluating video generators as visual world models requires assessing the distribution of possible futures under a fixed observation and action, rather than judging only single-rollout plausibility.
TTPO: Test-Time Policy Optimization
This paper introduces Test-Time Policy Optimization (TTPO), a label-free test-time training method for mathematical reasoning models.
TrapVLA: Trapping Vision-Language-Action Models in Configured Failure Modes
This paper studies a new backdoor attack setting for Vision-Language-Action models called Configured Failure Trapping, where a stealthy textual trigger causes a robot to fail in a specific, preconfigured way rather than simply fail arbitrarily.
Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher
This paper presents Self-OPD, a teacher-free on-policy distillation framework for flow matching models.
VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction
VoiceMem is a memory architecture for real-time spoken interaction that separates memory into a factual "left brain" and an affective/persona-oriented "right brain," connected through streaming memory I/O.
JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution
This paper presents JIT-Agent, a model trained to generate task-adaptive agent harnesses on demand rather than relying on a fixed, manually engineered scaffold.
Video-IFBench: Evaluating Instruction Following of Multimodal LLMs in Video Understanding Scenarios
Video-IFBench is a benchmark designed to evaluate how well multimodal large language models follow instructions in video understanding settings, rather than only measuring answer correctness.
V-Rubrics: Visual Faithfulness via Rubric-Based Reinforcement Learning
This paper studies visual faithfulness in vision-language model post-training and frames the problem as a credit-assignment issue rather than only an evaluation issue.
Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization
This paper frames zero-shot cross-task robotic manipulation as an in-context learning problem, where an unseen task is specified at deployment time by a human demonstration video rather than only by language.
StepGuard: Learning Step-Level Guardrails with Scalable Supervision and Safety-Utility Balancing
StepGuard is a 4B step-level guard model for LLM agents that supports both pre-execution checking of candidate tool actions and post-hoc auditing of completed trajectories.
Archive
Weekly Archive
15翻訳・エージェント向け評価ベンチマーク
This week's theme centers on evaluation shifting toward more realistic, high-constraint benchmarks rather than simplified test settings.
3D再構成と動的ガウシアンモデリング
This theme centers on making 3D/4D reconstruction and rendering more practical under sparse-view or monocular conditions by moving beyond purely photometric fitting.
強化学習における目的関数設計
This theme centers on rethinking what reinforcement learning should optimize, beyond standard expected-return training.
マルチモーダル推論の評価
This theme focuses on evaluating whether language models and multimodal systems can genuinely reason across visual, linguistic, and spatial representations rather than rely on superficial benchmark signals.
オムニモーダル表現と評価
This theme centers on models that unify multiple modalities while making their representations more controllable and more meaningfully testable.
エージェント環境とハーネスのスケーリング
This theme centers on the shift from evaluating agents in fixed setups to scaling the environments, interaction loops, and runtime scaffolds that shape agent behavior.
インタラクティブモデルとエージェントのためのベンチマーク
This week's theme centers on moving model evaluation beyond narrow offline metrics toward executable, task-grounded benchmarks for embodied world models and multimodal GUI agents.
幾何学を考慮した3D再構成と生成
This theme concerns making visual generation and reconstruction explicitly grounded in geometry, camera parameters, and scene structure.
スケーラブルな汎用強化学習
This week's reinforcement learning work focuses on making RL systems more general, computationally efficient, and stable under demanding training regimes.
科学LLMの評価と適応
This theme centers on how foundation models are being evaluated and improved for scientific and multimodal use, with emphasis on pretraining strategy, data realism, and efficient cross-modal design.
スパースニューラル表面再構成
This week's theme centers on making neural surface reconstruction both generalizable and efficient under sparse-view conditions.
自己進化型LLMマルチエージェントシステム
This theme tracks the shift from static, centrally orchestrated LLM agents toward self-evolving, decentralized multi-agent systems that adapt their roles, memory, tools, and coordination over time.
根拠付きマルチモーダルQAベンチマーク
Benchmarking work is increasingly targeting harder, more credible evaluation settings for multimodal question answering, especially where models must retrieve or ground evidence rather than rely on shallow multiple-choice cues.
コンピュータ操作エージェントの評価
Evaluation for computer-use and GUI agents is shifting from task success measurement toward diagnosis of safety, efficiency, and cross-platform capability.
オンライン模倣学習と世界モデル強化学習
Representative papers converge on a shared limitation of static imitation and standard model-based control: policies struggle with distribution shift, sparse rewards, and weak exploration once they leave the expert data regime.