A Practical Guide to Studying Emergent Communication through Grounded
Language Games
- URL: http://arxiv.org/abs/2004.09218v1
- Date: Mon, 20 Apr 2020 11:48:24 GMT
- Title: A Practical Guide to Studying Emergent Communication through Grounded
Language Games
- Authors: Jens Nevens and Paul Van Eecke and Katrien Beuls
- Abstract summary: This paper introduces a high-level robot interface that extends the Babel software system.
It presents for the first time a toolkit that provides flexible modules for dealing with each subtask involved in running advanced grounded language game experiments.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The question of how an effective and efficient communication system can
emerge in a population of agents that need to solve a particular task attracts
more and more attention from researchers in many fields, including artificial
intelligence, linguistics and statistical physics. A common methodology for
studying this question consists of carrying out multi-agent experiments in
which a population of agents takes part in a series of scripted and
task-oriented communicative interactions, called 'language games'. While each
individual language game is typically played by two agents in the population, a
large series of games allows the population to converge on a shared
communication system. Setting up an experiment in which a rich system for
communicating about the real world emerges is a major enterprise, as it
requires a variety of software components for running multi-agent experiments,
for interacting with sensors and actuators, for conceptualising and
interpreting semantic structures, and for mapping between these semantic
structures and linguistic utterances. The aim of this paper is twofold. On the
one hand, it introduces a high-level robot interface that extends the Babel
software system, presenting for the first time a toolkit that provides flexible
modules for dealing with each subtask involved in running advanced grounded
language game experiments. On the other hand, it provides a practical guide to
using the toolkit for implementing such experiments, taking a grounded colour
naming game experiment as a didactic example.
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