Evaluating Mixed-Initiative Procedural Level Design Tools using a
Triple-Blind Mixed-Method User Study
- URL: http://arxiv.org/abs/2005.07478v2
- Date: Wed, 2 Jun 2021 08:46:49 GMT
- Title: Evaluating Mixed-Initiative Procedural Level Design Tools using a
Triple-Blind Mixed-Method User Study
- Authors: Sean P. Walton and Alma A. M. Rahat and James Stovold
- Abstract summary: A tool which generates levels using interactive evolutionary optimisation was designed for this study.
The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimisation algorithm.
A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level suggestions.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Results from a triple-blind mixed-method user study into the effectiveness of
mixed-initiative tools for the procedural generation of game levels are
presented. A tool which generates levels using interactive evolutionary
optimisation was designed for this study which (a) is focused on supporting the
designer to explore the design space and (b) only requires the designer to
interact with it by designing levels. The tool identifies level design patterns
in an initial hand-designed map and uses that information to drive an
interactive optimisation algorithm. A rigorous user study was designed which
compared the experiences of designers using the mixed-initiative tool to
designers who were given a tool which provided completely random level
suggestions. The designers using the mixed-initiative tool showed an increased
engagement in the level design task, reporting that it was effective in
inspiring new ideas and design directions. This provides significant evidence
that procedural content generation can be used as a powerful tool to support
the human design process.
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