The Impact of Visualizing Design Gradients for Human Designers
- URL: http://arxiv.org/abs/2110.04147v1
- Date: Thu, 7 Oct 2021 05:41:09 GMT
- Title: The Impact of Visualizing Design Gradients for Human Designers
- Authors: Matthew Guzdial, Nathan Sturtevant and Carolyn Yang
- Abstract summary: This paper introduces a mixed-initiative tool employing Exhaustive PCG ( EPCG) for puzzle level design.
We run an online human subject study in which individuals use the tool with an EPCG component turned on or off.
Our analysis of the results demonstrates that, although a majority of users did not prefer the tool, it made the level design process significantly easier.
- Score: 7.976180564784953
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Mixed-initiative Procedural Content Generation (PCG) refers to tools or
systems in which a human designer works with an algorithm to produce game
content. This area of research remains relatively under-explored, with the
majority of mixed-initiative PCG level design systems using a common set of
search-based PCG algorithms. In this paper, we introduce a mixed-initiative
tool employing Exhaustive PCG (EPCG) for puzzle level design to further explore
mixed-initiative PCG. We run an online human subject study in which individuals
use the tool with an EPCG component turned on or off. Our analysis of the
results demonstrates that, although a majority of users did not prefer the
tool, it made the level design process significantly easier, and that the tool
impacted the subjects' design process. This paper describes the study results
and draws lessons for mixed-initiative PCG tool design.
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