On the environment-destructive probabilistic trends: a perceptual and
behavioral study on video game players
- URL: http://arxiv.org/abs/2006.09706v1
- Date: Wed, 17 Jun 2020 08:05:40 GMT
- Title: On the environment-destructive probabilistic trends: a perceptual and
behavioral study on video game players
- Authors: Quan-Hoang Vuong, Manh-Toan Ho, Minh-Hoang Nguyen, Thanh-Hang Pham,
Hoang-Anh Ho, Thu-Trang Vuong, and Viet-Phuong La
- Abstract summary: This study uses Animal Crossing: New Horizons as a unique case study of how video games can affect humans' environmental perceptions.
A dataset of 584 observations from a survey of ACNH players has enabled us to explore the relationship between in-game behaviors and perceptions.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Currently, gaming is the world's favorite form of entertainment. Various
studies have shown how games impact players' perceptions and behaviors,
prompting opportunities for purposes beyond entertainment. This study uses
Animal Crossing: New Horizons (ACNH), a real-time life-simulation game, as a
unique case study of how video games can affect humans' environmental
perceptions. A dataset of 584 observations from a survey of ACNH players and
the Hamiltonian MCMC technique has enabled us to explore the relationship
between in-game behaviors and perceptions. The findings indicate a
probabilistic trend towards exploiting the in-game environment despite players'
perceptions, suggesting that the simplification of commercial game design may
overlook opportunities to engage players in pro-environmental activities.
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