E-polis: A serious game for the gamification of sociological surveys
- URL: http://arxiv.org/abs/2311.14680v2
- Date: Tue, 28 Nov 2023 10:03:24 GMT
- Title: E-polis: A serious game for the gamification of sociological surveys
- Authors: Alexandros Gazis, Eleftheria Katsiri
- Abstract summary: E-polis is a serious game that gamifies a sociological survey for studying young people's opinions regarding their ideal society.
The game can be used to collect data on a variety of topics, such as social justice, and economic development, or to promote civic engagement.
- Score: 55.2480439325792
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: E-polis is a multi-platform serious game that gamifies a sociological survey
for studying young people's opinions regarding their ideal society. The
gameplay is based on a user navigating through a digital city, experiencing the
changes inflicted, triggered by responses to social and pedagogical surveys,
known as "dilemmas". The game integrates elements of adventure, exploration,
and simulation. Unity was the selected game engine used for the development of
the game, while a middleware component was also developed to gather and process
the users' data. At the end of each game, users are presented with a blueprint
of the city they navigated to showcase how their choices influenced its
development. This motivates them to reflect on their answers and validate them.
The game can be used to collect data on a variety of topics, such as social
justice, and economic development, or to promote civic engagement and encourage
young people to think critically about the world around them.
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