TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and
Competition for AI
- URL: http://arxiv.org/abs/2009.08696v1
- Date: Fri, 18 Sep 2020 09:13:56 GMT
- Title: TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and
Competition for AI
- Authors: Alejandro Estaben, C\'esar D\'iaz, Raul Montoliu, Diego
P\'erez-Liebana
- Abstract summary: TotalBotWar is a new pseudo real-time multi-action challenge for game AI.
The game is based on the popular TotalWar games series where players manage an army to defeat the opponent's one.
- Score: 62.997667081978825
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This paper presents TotalBotWar, a new pseudo real-time multi-action
challenge for game AI, as well as some initial experiments that benchmark the
framework with different agents. The game is based on the real-time battles of
the popular TotalWar games series where players manage an army to defeat the
opponent's one. In the proposed game, a turn consists of a set of orders to
control the units. The number and specific orders that can be performed in a
turn vary during the progression of the game. One interesting feature of the
game is that if a particular unit does not receive an order in a turn, it will
continue performing the action specified in a previous turn. The turn-wise
branching factor becomes overwhelming for traditional algorithms and the
partial observability of the game state makes the proposed game an interesting
platform to test modern AI algorithms.
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