AI and Wargaming
- URL: http://arxiv.org/abs/2009.08922v2
- Date: Fri, 25 Sep 2020 08:40:57 GMT
- Title: AI and Wargaming
- Authors: James Goodman, Sebastian Risi, Simon Lucas
- Abstract summary: We review the current state-of-the-art through the lens of wargaming.
We ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.
- Score: 7.946510318969309
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent progress in Game AI has demonstrated that given enough data from human
gameplay, or experience gained via simulations, machines can rival or surpass
the most skilled human players in classic games such as Go, or commercial
computer games such as Starcraft. We review the current state-of-the-art
through the lens of wargaming, and ask firstly what features of wargames
distinguish them from the usual AI testbeds, and secondly which recent AI
advances are best suited to address these wargame-specific features.
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