Parallax Motion Effect Generation Through Instance Segmentation And
Depth Estimation
- URL: http://arxiv.org/abs/2010.02680v1
- Date: Tue, 6 Oct 2020 12:56:59 GMT
- Title: Parallax Motion Effect Generation Through Instance Segmentation And
Depth Estimation
- Abstract summary: We propose an algorithm for generating parallax motion effects from a single image.
We show that the PyD-Net network (depth estimation) combined with Mask R-CNN or FBNet networks can produce parallax motion effects with good visual quality.
- Score: 1.8350736912359715
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Stereo vision is a growing topic in computer vision due to the innumerable
opportunities and applications this technology offers for the development of
modern solutions, such as virtual and augmented reality applications. To
enhance the user's experience in three-dimensional virtual environments, the
motion parallax estimation is a promising technique to achieve this objective.
In this paper, we propose an algorithm for generating parallax motion effects
from a single image, taking advantage of state-of-the-art instance segmentation
and depth estimation approaches. This work also presents a comparison against
such algorithms to investigate the trade-off between efficiency and quality of
the parallax motion effects, taking into consideration a multi-task learning
network capable of estimating instance segmentation and depth estimation at
once. Experimental results and visual quality assessment indicate that the
PyD-Net network (depth estimation) combined with Mask R-CNN or FBNet networks
(instance segmentation) can produce parallax motion effects with good visual
quality.
Related papers
- An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video [11.293897932762809]
Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications.
CNNs suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings.
To overcome this issue, we introduce the 4A pipeline, which employs a series of sophisticated techniques.
arXiv Detail & Related papers (2024-04-10T04:59:51Z) - RadOcc: Learning Cross-Modality Occupancy Knowledge through Rendering
Assisted Distillation [50.35403070279804]
3D occupancy prediction is an emerging task that aims to estimate the occupancy states and semantics of 3D scenes using multi-view images.
We propose RadOcc, a Rendering assisted distillation paradigm for 3D Occupancy prediction.
arXiv Detail & Related papers (2023-12-19T03:39:56Z) - Foveation in the Era of Deep Learning [6.602118206533142]
We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process foveated images.
Our model learns to iteratively attend to regions of the image relevant for classification.
We find that our model outperforms a state-of-the-art CNN and foveated vision architectures of comparable parameters and a given pixel or budget.
arXiv Detail & Related papers (2023-12-03T16:48:09Z) - Learning Robust Multi-Scale Representation for Neural Radiance Fields
from Unposed Images [65.41966114373373]
We present an improved solution to the neural image-based rendering problem in computer vision.
The proposed approach could synthesize a realistic image of the scene from a novel viewpoint at test time.
arXiv Detail & Related papers (2023-11-08T08:18:23Z) - Neural Point-based Volumetric Avatar: Surface-guided Neural Points for
Efficient and Photorealistic Volumetric Head Avatar [62.87222308616711]
We propose fullname (name), a method that adopts the neural point representation and the neural volume rendering process.
Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map.
By design, our name is better equipped to handle topologically changing regions and thin structures while also ensuring accurate expression control when animating avatars.
arXiv Detail & Related papers (2023-07-11T03:40:10Z) - Dyna-DepthFormer: Multi-frame Transformer for Self-Supervised Depth
Estimation in Dynamic Scenes [19.810725397641406]
We propose a novel Dyna-Depthformer framework, which predicts scene depth and 3D motion field jointly.
Our contributions are two-fold. First, we leverage multi-view correlation through a series of self- and cross-attention layers in order to obtain enhanced depth feature representation.
Second, we propose a warping-based Motion Network to estimate the motion field of dynamic objects without using semantic prior.
arXiv Detail & Related papers (2023-01-14T09:43:23Z) - FuNNscope: Visual microscope for interactively exploring the loss
landscape of fully connected neural networks [77.34726150561087]
We show how to explore high-dimensional landscape characteristics of neural networks.
We generalize observations on small neural networks to more complex systems.
An interactive dashboard opens up a number of possible application networks.
arXiv Detail & Related papers (2022-04-09T16:41:53Z) - DeepAVO: Efficient Pose Refining with Feature Distilling for Deep Visual
Odometry [8.114855695727003]
This paper studies monocular Visual Odometry (VO) from the perspective of Deep Learning (DL)
We present a novel four-branch network to learn the rotation and translation by leveraging Conal Neural Networks (CNNs) to focus on different quadrants of optical flow input.
Experiments on various datasets involving outdoor driving and indoor walking scenarios show that the proposed DeepAVO outperforms the state-of-the-art monocular methods by a large margin.
arXiv Detail & Related papers (2021-05-20T17:05:31Z) - Optical Flow Estimation from a Single Motion-blurred Image [66.2061278123057]
Motion blur in an image may have practical interests in fundamental computer vision problems.
We propose a novel framework to estimate optical flow from a single motion-blurred image in an end-to-end manner.
arXiv Detail & Related papers (2021-03-04T12:45:18Z) - Unadversarial Examples: Designing Objects for Robust Vision [100.4627585672469]
We develop a framework that exploits the sensitivity of modern machine learning algorithms to input perturbations in order to design "robust objects"
We demonstrate the efficacy of the framework on a wide variety of vision-based tasks ranging from standard benchmarks to (in-simulation) robotics.
arXiv Detail & Related papers (2020-12-22T18:26:07Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.