Predicting human decision making in psychological tasks with recurrent
neural networks
- URL: http://arxiv.org/abs/2010.11413v3
- Date: Wed, 20 Apr 2022 16:28:20 GMT
- Title: Predicting human decision making in psychological tasks with recurrent
neural networks
- Authors: Baihan Lin, Djallel Bouneffouf, Guillermo Cecchi
- Abstract summary: We propose here to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by human subjects engaged in gaming activity.
In this study, we collate the human data from 8 published literature of the Iterated Prisoner's Dilemma comprising 168,386 individual decisions and post-process them into 8,257 behavioral trajectories of 9 actions each for both players.
We demonstrate a clear advantage over the state-of-the-art methods in predicting human decision-making trajectories in both the single-agent scenario of the Iowa Gambling Task and the multi
- Score: 27.80555922579736
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Unlike traditional time series, the action sequences of human decision making
usually involve many cognitive processes such as beliefs, desires, intentions,
and theory of mind, i.e., what others are thinking. This makes predicting human
decision-making challenging to be treated agnostically to the underlying
psychological mechanisms. We propose here to use a recurrent neural network
architecture based on long short-term memory networks (LSTM) to predict the
time series of the actions taken by human subjects engaged in gaming activity,
the first application of such methods in this research domain. In this study,
we collate the human data from 8 published literature of the Iterated
Prisoner's Dilemma comprising 168,386 individual decisions and post-process
them into 8,257 behavioral trajectories of 9 actions each for both players.
Similarly, we collate 617 trajectories of 95 actions from 10 different
published studies of Iowa Gambling Task experiments with healthy human
subjects. We train our prediction networks on the behavioral data and
demonstrate a clear advantage over the state-of-the-art methods in predicting
human decision-making trajectories in both the single-agent scenario of the
Iowa Gambling Task and the multi-agent scenario of the Iterated Prisoner's
Dilemma. Moreover, we observe that the weights of the LSTM networks modeling
the top performers tend to have a wider distribution compared to poor
performers, as well as a larger bias, which suggest possible interpretations
for the distribution of strategies adopted by each group.
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