Developing Augmented Reality based Gaming Model to Teach Ethical
Education in Primary Schools
- URL: http://arxiv.org/abs/2010.15346v1
- Date: Thu, 29 Oct 2020 04:01:32 GMT
- Title: Developing Augmented Reality based Gaming Model to Teach Ethical
Education in Primary Schools
- Authors: Mohammad Ali
- Abstract summary: Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students.
This paper develops an AR-based mobile game model in the field of Ethical education for pre-primary students.
- Score: 0.15229257192293197
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Education sector is adopting new technologies for both teaching and learning
pedagogy. Augmented Reality (AR) is a new technology that can be used in the
educational pedagogy to enhance the engagement with students. Students interact
with AR-based educational material for more visualization and explanation.
Therefore, the use of AR in education is becoming more popular. However, most
researches narrate the use of AR technologies in the field of English, Maths,
Science, Culture, Arts, and History education but the absence of ethical
education is visible. In our paper, we design the system and develop an
AR-based mobile game model in the field of Ethical education for pre-primary
students. Students from pre-primary require more interactive lessons than
theoretical concepts. So, we use AR technology to develop a game which offers
interactive procedures where students can learn with fun and engage with the
context. Finally, we develop a prototype that works with our research
objective. We conclude our paper with future works.
Related papers
- From MOOC to MAIC: Reshaping Online Teaching and Learning through LLM-driven Agents [78.15899922698631]
MAIC (Massive AI-empowered Course) is a new form of online education that leverages LLM-driven multi-agent systems to construct an AI-augmented classroom.
We conduct preliminary experiments at Tsinghua University, one of China's leading universities.
arXiv Detail & Related papers (2024-09-05T13:22:51Z) - Exploring Parent's Needs for Children-Centered AI to Support Preschoolers' Interactive Storytelling and Reading Activities [52.828843153565984]
AI-based storytelling and reading technologies are becoming increasingly ubiquitous in preschoolers' lives.
This paper investigates how they function in practical storytelling and reading scenarios and, how parents, the most critical stakeholders, experience and perceive them.
Our findings suggest that even though AI-based storytelling and reading technologies provide more immersive and engaging interaction, they still cannot meet parents' expectations due to a series of interactive and algorithmic challenges.
arXiv Detail & Related papers (2024-01-24T20:55:40Z) - ArchiGuesser -- AI Art Architecture Educational Game [0.5919433278490629]
generative AI can create educational content from text, speech, to images based on simple input prompts.
In this paper we present the multisensory educational game ArchiGuesser that combines various AI technologies to serve a single purpose.
arXiv Detail & Related papers (2023-12-14T20:48:26Z) - VREd: A Virtual Reality-Based Classroom for Online Education Using
Unity3D WebGL [0.0]
Unity3D and WebGL software have been used for implementation.
The system architecture of VREd is similar to that of an actual classroom.
arXiv Detail & Related papers (2023-04-20T18:18:47Z) - Advancing Education Through Extended Reality and Internet of Everything
Enabled Metaverses: Applications, Challenges, and Open Issues [9.235045678267825]
The metaverse is an ideal model for education, training, and skill development tasks.
We provide a comprehensive review of the various educational use cases and explore how enabling technologies such as Extended reality (XR) and Internet of Everything (IoE) will play a major role in educational services in future metaverses.
arXiv Detail & Related papers (2022-06-27T11:03:56Z) - Modern Augmented Reality: Applications, Trends, and Future Directions [160.03363259015072]
Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics.
This work tries to provide an overview of modern augmented reality, from both application-level and technical perspective.
arXiv Detail & Related papers (2022-02-18T22:12:37Z) - An Experience Report of Executive-Level Artificial Intelligence
Education in the United Arab Emirates [53.04281982845422]
We present an experience report of teaching an AI course to business executives in the United Arab Emirates (UAE)
Rather than focusing only on theoretical and technical aspects, we developed a course that teaches AI with a view to enabling students to understand how to incorporate it into existing business processes.
arXiv Detail & Related papers (2022-02-02T20:59:53Z) - Use of augmented and virtual reality tools in a general secondary
education institution in the context of blended learning [0.0]
The study analyzes the meaning of the concept of "blended learning"
The definition of augmented and virtual reality is given.
The types of lessons in which it is expedient to use augmented (AR) and virtual reality(VR) are determined.
arXiv Detail & Related papers (2022-01-13T16:54:36Z) - Introducing Variational Autoencoders to High School Students [12.341543369402217]
This paper describes the lesson design and shares insights from the pilot studies with 22 students.
We developed a web-based game and used Plato's cave, a philosophical metaphor, to introduce how VAEs work.
We found that our approach was effective in teaching students about a novel AI concept.
arXiv Detail & Related papers (2021-11-13T04:34:15Z) - The VIP Gallery for Video Processing Education [51.722183438644905]
This demonstration gallery is being used effectively in the graduate class Digital Video'' at the University of Texas at Austin.
It provides examples of DVP on real-world content, along with a user-friendly interface that organizes numerous key DVP topics.
To better understand the educational value of these tools, we conducted a pair of questionaire-based surveys.
arXiv Detail & Related papers (2020-12-29T06:40:41Z) - Explainable Active Learning (XAL): An Empirical Study of How Local
Explanations Impact Annotator Experience [76.9910678786031]
We propose a novel paradigm of explainable active learning (XAL), by introducing techniques from the recently surging field of explainable AI (XAI) into an Active Learning setting.
Our study shows benefits of AI explanation as interfaces for machine teaching--supporting trust calibration and enabling rich forms of teaching feedback, and potential drawbacks--anchoring effect with the model judgment and cognitive workload.
arXiv Detail & Related papers (2020-01-24T22:52:18Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.