Designing a mobile game to generate player data -- lessons learned
- URL: http://arxiv.org/abs/2101.07144v1
- Date: Mon, 18 Jan 2021 16:16:58 GMT
- Title: Designing a mobile game to generate player data -- lessons learned
- Authors: William Wallis and William Kavanagh and Alice Miller and Tim Storer
- Abstract summary: We developed a mobile game without the guidance of similar projects.
Research into game balancing and system simulation required an experimental case study.
In creating RPGLitewe learned a series of lessons about effective amateur game development for research purposes.
- Score: 2.695466667982714
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: User friendly tools have lowered the requirements of high-quality game design
to the point where researchers without development experience can release their
own games. However, there is no established best-practice as few games have
been produced for research purposes. Having developed a mobile game without the
guidance of similar projects, we realised the need to share our experience so
future researchers have a path to follow. Research into game balancing and
system simulation required an experimental case study, which inspired the
creation of "RPGLite", a multiplayer mobile game. In creating RPGLitewith no
development expertise we learned a series of lessons about effective amateur
game development for research purposes. In this paper we reflect on the entire
development process and present these lessons.
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