Multi-Agent Multi-Armed Bandits with Limited Communication
- URL: http://arxiv.org/abs/2102.08462v1
- Date: Wed, 10 Feb 2021 06:28:37 GMT
- Title: Multi-Agent Multi-Armed Bandits with Limited Communication
- Authors: Mridul Agarwal, Vaneet Aggarwal, Kamyar Azizzadenesheli
- Abstract summary: We consider the problem where $N$ agents interact with an instance of a $K$ arm bandit problem for $K gg N$.
The agents aim to simultaneously minimize the cumulative regret over all the agents for a total of $T$ time steps, the number of communication rounds, and the number of bits in each communication round.
We present Limited Communication Collaboration - Upper Bound (LCC-UCB), a doubling-epoch based algorithm where each agent communicates only after the end of the epoch and shares the index of the best arm it knows.
- Score: 41.63062883750805
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We consider the problem where $N$ agents collaboratively interact with an
instance of a stochastic $K$ arm bandit problem for $K \gg N$. The agents aim
to simultaneously minimize the cumulative regret over all the agents for a
total of $T$ time steps, the number of communication rounds, and the number of
bits in each communication round. We present Limited Communication
Collaboration - Upper Confidence Bound (LCC-UCB), a doubling-epoch based
algorithm where each agent communicates only after the end of the epoch and
shares the index of the best arm it knows. With our algorithm, LCC-UCB, each
agent enjoys a regret of $\tilde{O}\left(\sqrt{({K/N}+ N)T}\right)$,
communicates for $O(\log T)$ steps and broadcasts $O(\log K)$ bits in each
communication step. We extend the work to sparse graphs with maximum degree
$K_G$, and diameter $D$ and propose LCC-UCB-GRAPH which enjoys a regret bound
of $\tilde{O}\left(D\sqrt{(K/N+ K_G)DT}\right)$. Finally, we empirically show
that the LCC-UCB and the LCC-UCB-GRAPH algorithm perform well and outperform
strategies that communicate through a central node
Related papers
- Federated Combinatorial Multi-Agent Multi-Armed Bandits [79.1700188160944]
This paper introduces a federated learning framework tailored for online optimization with bandit.
In this setting, agents subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals.
arXiv Detail & Related papers (2024-05-09T17:40:09Z) - Cooperative Multi-Agent Reinforcement Learning: Asynchronous
Communication and Linear Function Approximation [77.09836892653176]
We study multi-agent reinforcement learning in the setting of episodic Markov decision processes.
We propose a provably efficient algorithm based on value that enable asynchronous communication.
We show that a minimal $Omega(dM)$ communication complexity is required to improve the performance through collaboration.
arXiv Detail & Related papers (2023-05-10T20:29:29Z) - Near-Optimal Regret Bounds for Multi-batch Reinforcement Learning [54.806166861456035]
We study the episodic reinforcement learning (RL) problem modeled by finite-horizon Markov Decision Processes (MDPs) with constraint on the number of batches.
We design a computational efficient algorithm to achieve near-optimal regret of $tildeO(sqrtSAH3Kln (1/delta))$tildeO(cdot) hides logarithmic terms of $(S,A,H,K)$ in $K$ episodes.
Our technical contribution are two-fold: 1) a near-optimal design scheme to explore
arXiv Detail & Related papers (2022-10-15T09:22:22Z) - A Simple and Provably Efficient Algorithm for Asynchronous Federated
Contextual Linear Bandits [77.09836892653176]
We study federated contextual linear bandits, where $M$ agents cooperate with each other to solve a global contextual linear bandit problem with the help of a central server.
We consider the asynchronous setting, where all agents work independently and the communication between one agent and the server will not trigger other agents' communication.
We prove that the regret of textttFedLinUCB is bounded by $tildeO(dsqrtsum_m=1M T_m)$ and the communication complexity is $tildeO(dM
arXiv Detail & Related papers (2022-07-07T06:16:19Z) - Distributed Contextual Linear Bandits with Minimax Optimal Communication
Cost [48.288452411283444]
We study distributed contextual linear bandits with contexts, where $N$ agents act cooperatively to solve a linear bandit-optimization problem with $d$-dimensional features.
We propose a distributed batch elimination version of the LinUCB algorithm, DisBE-LUCB, where the agents share information among each other through a central server.
We prove that over $T$ rounds ($NT$ actions in total) the communication cost of DisBE-LUCB is only $tildemathcalO(dN)$ and its regret is at most $tildemathcalO
arXiv Detail & Related papers (2022-05-26T05:56:23Z) - Distributed Bandits with Heterogeneous Agents [38.90376765616447]
This paper tackles a multi-agent bandit setting where $M$ agents cooperate together to solve the same instance of a $K$-armed bandit problem.
We propose two learning algorithms, ucbo and AAE.
We prove that both algorithms achieve order-optimal regret, which is $Oleft(sum_i:tildeDelta_i>0 log T/tildeDelta_iright)$, where $tildeDelta_i$ is the minimum suboptimality gap between the reward mean of
arXiv Detail & Related papers (2022-01-23T20:04:15Z) - Communication Efficient Parallel Reinforcement Learning [34.77250498401055]
We consider the problem where $M$ agents interact with $M$ identical and independent environments with $S$ states and $A$ actions.
We aim to find an algorithm that allows the agents to minimize the regret with infrequent communication rounds.
arXiv Detail & Related papers (2021-02-22T02:46:36Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.