A reinforcement learning approach to resource allocation in genomic
selection
- URL: http://arxiv.org/abs/2107.10901v1
- Date: Thu, 22 Jul 2021 19:55:16 GMT
- Title: A reinforcement learning approach to resource allocation in genomic
selection
- Authors: Saba Moeinizade, Guiping Hu, Lizhi Wang
- Abstract summary: We develop a reinforcement learning-based algorithm to automatically learn to allocate limited resources across different generations of breeding.
We demonstrate the effectiveness of the proposed method in enhancing genetic gain using a case study with realistic data.
- Score: 11.369433574169994
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Genomic selection (GS) is a technique that plant breeders use to select
individuals to mate and produce new generations of species. Allocation of
resources is a key factor in GS. At each selection cycle, breeders are facing
the choice of budget allocation to make crosses and produce the next generation
of breeding parents. Inspired by recent advances in reinforcement learning for
AI problems, we develop a reinforcement learning-based algorithm to
automatically learn to allocate limited resources across different generations
of breeding. We mathematically formulate the problem in the framework of Markov
Decision Process (MDP) by defining state and action spaces. To avoid the
explosion of the state space, an integer linear program is proposed that
quantifies the trade-off between resources and time. Finally, we propose a
value function approximation method to estimate the action-value function and
then develop a greedy policy improvement technique to find the optimal
resources. We demonstrate the effectiveness of the proposed method in enhancing
genetic gain using a case study with realistic data.
Related papers
- Two-Timescale Model Caching and Resource Allocation for Edge-Enabled AI-Generated Content Services [55.0337199834612]
Generative AI (GenAI) has emerged as a transformative technology, enabling customized and personalized AI-generated content (AIGC) services.
These services require executing GenAI models with billions of parameters, posing significant obstacles to resource-limited wireless edge.
We introduce the formulation of joint model caching and resource allocation for AIGC services to balance a trade-off between AIGC quality and latency metrics.
arXiv Detail & Related papers (2024-11-03T07:01:13Z) - Ancestral Reinforcement Learning: Unifying Zeroth-Order Optimization and Genetic Algorithms for Reinforcement Learning [0.8287206589886879]
Ancestral Reinforcement Learning (ARL) combines the robust gradient estimation of ZOO with the exploratory power of Genetic Algorithms.
We theoretically reveal that the populational search in ARL implicitly induces the KL-regularization of the objective function, resulting in the enhanced exploration.
arXiv Detail & Related papers (2024-08-18T14:16:55Z) - Genetic Algorithm enhanced by Deep Reinforcement Learning in parent
selection mechanism and mutation : Minimizing makespan in permutation flow
shop scheduling problems [0.18846515534317265]
The proposed RL+GA method was specifically tested on the flow shop scheduling problem (FSP)
The hybrid algorithm incorporates neural networks (NN) and uses the off-policy method Q-learning.
Results of the study highlight the effectiveness of the RL+GA approach in improving the performance of the primitive GA.
arXiv Detail & Related papers (2023-11-10T08:51:42Z) - Reinforcement Learning from Diverse Human Preferences [68.4294547285359]
This paper develops a method for crowd-sourcing preference labels and learning from diverse human preferences.
The proposed method is tested on a variety of tasks in DMcontrol and Meta-world.
It has shown consistent and significant improvements over existing preference-based RL algorithms when learning from diverse feedback.
arXiv Detail & Related papers (2023-01-27T15:18:54Z) - Genetic Imitation Learning by Reward Extrapolation [6.340280403330784]
We propose a method called GenIL that integrates the Genetic Algorithm with imitation learning.
The involvement of the Genetic Algorithm improves the data efficiency by reproducing trajectories with various returns.
We tested GenIL in both Atari and Mujoco domains, and the result shows that it successfully outperforms the previous methods.
arXiv Detail & Related papers (2023-01-03T14:12:28Z) - Training and Evaluation of Deep Policies using Reinforcement Learning
and Generative Models [67.78935378952146]
GenRL is a framework for solving sequential decision-making problems.
It exploits the combination of reinforcement learning and latent variable generative models.
We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training.
arXiv Detail & Related papers (2022-04-18T22:02:32Z) - Reinforcement Learning with Heterogeneous Data: Estimation and Inference [84.72174994749305]
We introduce the K-Heterogeneous Markov Decision Process (K-Hetero MDP) to address sequential decision problems with population heterogeneity.
We propose the Auto-Clustered Policy Evaluation (ACPE) for estimating the value of a given policy, and the Auto-Clustered Policy Iteration (ACPI) for estimating the optimal policy in a given policy class.
We present simulations to support our theoretical findings, and we conduct an empirical study on the standard MIMIC-III dataset.
arXiv Detail & Related papers (2022-01-31T20:58:47Z) - Unsupervised Resource Allocation with Graph Neural Networks [0.0]
We present an approach for maximizing a global utility function by learning how to allocate resources in an unsupervised way.
We propose to learn the reward structure for near-optimal allocation policies with a GNN.
arXiv Detail & Related papers (2021-06-17T18:44:04Z) - Coordinated Online Learning for Multi-Agent Systems with Coupled
Constraints and Perturbed Utility Observations [91.02019381927236]
We introduce a novel method to steer the agents toward a stable population state, fulfilling the given resource constraints.
The proposed method is a decentralized resource pricing method based on the resource loads resulting from the augmentation of the game's Lagrangian.
arXiv Detail & Related papers (2020-10-21T10:11:17Z) - Lineage Evolution Reinforcement Learning [15.469857142001482]
Lineage evolution reinforcement learning is a derivative algorithm which accords with the general agent population learning system.
Our experiments show that the idea of evolution with lineage improves the performance of original reinforcement learning algorithm in some games in Atari 2600.
arXiv Detail & Related papers (2020-09-26T11:58:16Z) - Resource Allocation via Model-Free Deep Learning in Free Space Optical
Communications [119.81868223344173]
The paper investigates the general problem of resource allocation for mitigating channel fading effects in Free Space Optical (FSO) communications.
Under this framework, we propose two algorithms that solve FSO resource allocation problems.
arXiv Detail & Related papers (2020-07-27T17:38:51Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.