Improved Reconstruction of Random Geometric Graphs
- URL: http://arxiv.org/abs/2107.14323v1
- Date: Thu, 29 Jul 2021 20:37:28 GMT
- Title: Improved Reconstruction of Random Geometric Graphs
- Authors: Varsha Dani and Josep D\'iaz and Thomas P. Hayes and Cristopher Moore
- Abstract summary: We consider the classic model of random geometric graphs where $n$ points are scattered uniformly in a square of area $n$.
We use a hybrid of graph distances and short-range estimates based on the number of common neighbors to estimate Euclidean distances.
Our method estimates Euclidean distances using a hybrid of graph distances and short-range estimates based on the number of common neighbors.
- Score: 3.930410971186142
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Embedding graphs in a geographical or latent space, i.e., inferring locations
for vertices in Euclidean space or on a smooth submanifold, is a common task in
network analysis, statistical inference, and graph visualization. We consider
the classic model of random geometric graphs where $n$ points are scattered
uniformly in a square of area $n$, and two points have an edge between them if
and only if their Euclidean distance is less than $r$. The reconstruction
problem then consists of inferring the vertex positions, up to symmetry, given
only the adjacency matrix of the resulting graph. We give an algorithm that, if
$r=n^\alpha$ for $\alpha > 0$, with high probability reconstructs the vertex
positions with a maximum error of $O(n^\beta)$ where $\beta=1/2-(4/3)\alpha$,
until $\alpha \ge 3/8$ where $\beta=0$ and the error becomes $O(\sqrt{\log
n})$. This improves over earlier results, which were unable to reconstruct with
error less than $r$. Our method estimates Euclidean distances using a hybrid of
graph distances and short-range estimates based on the number of common
neighbors. We sketch proofs that our results also apply on the surface of a
sphere, and (with somewhat different exponents) in any fixed dimension.
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