Using Machine Learning to Predict Game Outcomes Based on Player-Champion
Experience in League of Legends
- URL: http://arxiv.org/abs/2108.02799v1
- Date: Thu, 5 Aug 2021 18:03:03 GMT
- Title: Using Machine Learning to Predict Game Outcomes Based on Player-Champion
Experience in League of Legends
- Authors: Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan
P. McMahan
- Abstract summary: We propose a method for predicting game outcomes in ranked League of Legends (LoL) games based on players' experience with their selected champion.
Using a deep neural network, we found that game outcomes can be predicted with 75.1% accuracy after all players have selected champions.
- Score: 0.13124513975412253
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: League of Legends (LoL) is the most widely played multiplayer online battle
arena (MOBA) game in the world. An important aspect of LoL is competitive
ranked play, which utilizes a skill-based matchmaking system to form fair
teams. However, players' skill levels vary widely depending on which champion,
or hero, that they choose to play as. In this paper, we propose a method for
predicting game outcomes in ranked LoL games based on players' experience with
their selected champion. Using a deep neural network, we found that game
outcomes can be predicted with 75.1% accuracy after all players have selected
champions, which occurs before gameplay begins. Our results have important
implications for playing LoL and matchmaking. Firstly, individual champion
skill plays a significant role in the outcome of a match, regardless of team
composition. Secondly, even after the skill-based matchmaking, there is still a
wide variance in team skill before gameplay begins. Finally, players should
only play champions that they have mastered, if they want to win games.
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