The Ecosystem Path to General AI
- URL: http://arxiv.org/abs/2108.07578v1
- Date: Tue, 17 Aug 2021 12:00:57 GMT
- Title: The Ecosystem Path to General AI
- Authors: Claes Stranneg{\aa}rd, Niklas Engsner, Pietro Ferrari, Hans
Glimmerfors, Marcus Hilding S\"odergren, Tobias Karlsson, Birger Kleve and
Victor Skoglund
- Abstract summary: Open-source ecosystem simulator Ecotwin operates on ecosystems containing inanimate objects like mountains and lakes, as well as organisms such as animals and plants.
Animal cognition is modeled by integrating three separate networks: (i) a textitreflex network for hard-wired reflexes; (ii) a textithappiness network that maps sensory data such as oxygen, water, energy, and smells, to a scalar happiness value; and (iii) a textitpolicy network for selecting actions.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We start by discussing the link between ecosystem simulators and general AI.
Then we present the open-source ecosystem simulator Ecotwin, which is based on
the game engine Unity and operates on ecosystems containing inanimate objects
like mountains and lakes, as well as organisms such as animals and plants.
Animal cognition is modeled by integrating three separate networks: (i) a
\textit{reflex network} for hard-wired reflexes; (ii) a \textit{happiness
network} that maps sensory data such as oxygen, water, energy, and smells, to a
scalar happiness value; and (iii) a \textit{policy network} for selecting
actions. The policy network is trained with reinforcement learning (RL), where
the reward signal is defined as the happiness difference from one time step to
the next. All organisms are capable of either sexual or asexual reproduction,
and they die if they run out of critical resources. We report results from
three studies with Ecotwin, in which natural phenomena emerge in the models
without being hardwired. First, we study a terrestrial ecosystem with wolves,
deer, and grass, in which a Lotka-Volterra style population dynamics emerges.
Second, we study a marine ecosystem with phytoplankton, copepods, and krill, in
which a diel vertical migration behavior emerges. Third, we study an ecosystem
involving lethal dangers, in which certain agents that combine RL with reflexes
outperform pure RL agents.
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