Unified Representation of Geometric Primitives for Graph-SLAM
Optimization Using Decomposed Quadrics
- URL: http://arxiv.org/abs/2108.08957v1
- Date: Fri, 20 Aug 2021 01:06:51 GMT
- Title: Unified Representation of Geometric Primitives for Graph-SLAM
Optimization Using Decomposed Quadrics
- Authors: Weikun Zhen, Huai Yu, Yaoyu Hu, Sebastian Scherer
- Abstract summary: This work is focused on the parameterization problem of high-level geometric primitives.
We first present a unified representation of those geometric primitives using emphquadrics which yields a consistent and concise formulation.
In simulation experiments, it is shown that the decomposed formulation has better efficiency and robustness to observation noises than baseline parameterizations.
- Score: 12.096145632383418
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: In Simultaneous Localization And Mapping (SLAM) problems, high-level
landmarks have the potential to build compact and informative maps compared to
traditional point-based landmarks. This work is focused on the parameterization
problem of high-level geometric primitives that are most frequently used,
including points, lines, planes, ellipsoids, cylinders, and cones. We first
present a unified representation of those geometric primitives using
\emph{quadrics} which yields a consistent and concise formulation. Then we
further study a decomposed model of quadrics that discloses the symmetric and
degenerated nature of quadrics. Based on the decomposition, we develop
physically meaningful quadrics factors in the settings of the graph-SLAM
problem. Finally, in simulation experiments, it is shown that the decomposed
formulation has better efficiency and robustness to observation noises than
baseline parameterizations. And in real-world experiments, the proposed
back-end framework is demonstrated to be capable of building compact and
regularized maps.
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