The Information Geometry of Unsupervised Reinforcement Learning
- URL: http://arxiv.org/abs/2110.02719v1
- Date: Wed, 6 Oct 2021 13:08:36 GMT
- Title: The Information Geometry of Unsupervised Reinforcement Learning
- Authors: Benjamin Eysenbach, Ruslan Salakhutdinov, and Sergey Levine
- Abstract summary: Unsupervised skill discovery is a class of algorithms that learn a set of policies without access to a reward function.
We show that unsupervised skill discovery algorithms do not learn skills that are optimal for every possible reward function.
- Score: 133.20816939521941
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: How can a reinforcement learning (RL) agent prepare to solve downstream tasks
if those tasks are not known a priori? One approach is unsupervised skill
discovery, a class of algorithms that learn a set of policies without access to
a reward function. Such algorithms bear a close resemblance to representation
learning algorithms (e.g., contrastive learning) in supervised learning, in
that both are pretraining algorithms that maximize some approximation to a
mutual information objective. While prior work has shown that the set of skills
learned by such methods can accelerate downstream RL tasks, prior work offers
little analysis into whether these skill learning algorithms are optimal, or
even what notion of optimality would be appropriate to apply to them. In this
work, we show that unsupervised skill discovery algorithms based on mutual
information maximization do not learn skills that are optimal for every
possible reward function. However, we show that the distribution over skills
provides an optimal initialization minimizing regret against
adversarially-chosen reward functions, assuming a certain type of adaptation
procedure. Our analysis also provides a geometric perspective on these skill
learning methods.
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