Game Redesign in No-regret Game Playing
- URL: http://arxiv.org/abs/2110.11763v1
- Date: Mon, 18 Oct 2021 02:28:02 GMT
- Title: Game Redesign in No-regret Game Playing
- Authors: Yuzhe Ma, Young Wu, Xiaojin Zhu
- Abstract summary: We study the game redesign problem in which an external designer has the ability to change the payoff function in each round, but incurs a design cost for deviating from the original game.
The players apply no-regret learning algorithms to repeatedly play the changed games with limited feedback.
We present game redesign algorithms with the guarantee that the target action profile is played in T-o(T) rounds while incurring only o(T) cumulative design cost.
- Score: 24.260950758682544
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We study the game redesign problem in which an external designer has the
ability to change the payoff function in each round, but incurs a design cost
for deviating from the original game. The players apply no-regret learning
algorithms to repeatedly play the changed games with limited feedback. The
goals of the designer are to (i) incentivize all players to take a specific
target action profile frequently; and (ii) incur small cumulative design cost.
We present game redesign algorithms with the guarantee that the target action
profile is played in T-o(T) rounds while incurring only o(T) cumulative design
cost. Game redesign describes both positive and negative applications: a
benevolent designer who incentivizes players to take a target action profile
with better social welfare compared to the solution of the original game, or a
malicious attacker whose target action profile benefits themselves but not the
players. Simulations on four classic games confirm the effectiveness of our
proposed redesign algorithms.
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