How does AI play football? An analysis of RL and real-world football
strategies
- URL: http://arxiv.org/abs/2111.12340v1
- Date: Wed, 24 Nov 2021 08:44:23 GMT
- Title: How does AI play football? An analysis of RL and real-world football
strategies
- Authors: Atom Scott, Keisuke Fujii and Masaki Onishi
- Abstract summary: reinforcement learning (RL) has made it possible to develop sophisticated agents that excel in a wide range of applications.
We examine the play-style characteristics of football RL agents and uncover how strategies may develop during training.
The learnt strategies are then compared with those of real football players.
- Score: 2.1628586087680075
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent advances in reinforcement learning (RL) have made it possible to
develop sophisticated agents that excel in a wide range of applications.
Simulations using such agents can provide valuable information in scenarios
that are difficult to scientifically experiment in the real world. In this
paper, we examine the play-style characteristics of football RL agents and
uncover how strategies may develop during training. The learnt strategies are
then compared with those of real football players. We explore what can be
learnt from the use of simulated environments by using aggregated statistics
and social network analysis (SNA). As a result, we found that (1) there are
strong correlations between the competitiveness of an agent and various SNA
metrics and (2) aspects of the RL agents play style become similar to real
world footballers as the agent becomes more competitive. We discuss further
advances that may be necessary to improve our understanding necessary to fully
utilise RL for the analysis of football.
Related papers
- ALYMPICS: LLM Agents Meet Game Theory -- Exploring Strategic
Decision-Making with AI Agents [77.34720446306419]
Alympics is a systematic simulation framework utilizing Large Language Model (LLM) agents for game theory research.
Alympics creates a versatile platform for studying complex game theory problems.
arXiv Detail & Related papers (2023-11-06T16:03:46Z) - An Approach to Partial Observability in Games: Learning to Both Act and
Observe [0.0]
Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible.
However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire environment is not visible.
In these more complex games with more limited visual information, agents must choose where to look and how to optimally use their limited visual information in order to succeed at the game.
arXiv Detail & Related papers (2021-08-11T17:45:56Z) - From Motor Control to Team Play in Simulated Humanoid Football [56.86144022071756]
We train teams of physically simulated humanoid avatars to play football in a realistic virtual environment.
In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements.
They then acquire mid-level football skills such as dribbling and shooting.
Finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds.
arXiv Detail & Related papers (2021-05-25T20:17:10Z) - An analysis of Reinforcement Learning applied to Coach task in IEEE Very
Small Size Soccer [2.5400028272658144]
This paper proposes an end-to-end approach for the coaching task based on Reinforcement Learning (RL)
We trained two RL policies against three different teams in a simulated environment.
Our results were assessed against one of the top teams of the VSSS league.
arXiv Detail & Related papers (2020-11-23T23:10:06Z) - Game Plan: What AI can do for Football, and What Football can do for AI [83.79507996785838]
Predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision.
We illustrate that football analytics is a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI.
arXiv Detail & Related papers (2020-11-18T10:26:02Z) - Text-based RL Agents with Commonsense Knowledge: New Challenges,
Environments and Baselines [40.03754436370682]
We show that agents which incorporate commonsense knowledge in TextWorld Commonsense perform better, while acting more efficiently.
We conduct user-studies to estimate human performance on TWC and show that there is ample room for future improvement.
arXiv Detail & Related papers (2020-10-08T06:20:00Z) - A Framework for Studying Reinforcement Learning and Sim-to-Real in Robot
Soccer [1.1785354380793065]
This article introduces an open framework, called VSSS-RL, for studying Reinforcement Learning (RL) and sim-to-real in robot soccer.
We propose a simulated environment in which continuous or discrete control policies can be trained to control the complete behavior of soccer agents.
Our results show that the trained policies learned a broad repertoire of behaviors that are difficult to implement with handcrafted control policies.
arXiv Detail & Related papers (2020-08-18T23:52:32Z) - Meta-Reinforcement Learning for Robotic Industrial Insertion Tasks [70.56451186797436]
We study how to use meta-reinforcement learning to solve the bulk of the problem in simulation.
We demonstrate our approach by training an agent to successfully perform challenging real-world insertion tasks.
arXiv Detail & Related papers (2020-04-29T18:00:22Z) - Learning from Learners: Adapting Reinforcement Learning Agents to be
Competitive in a Card Game [71.24825724518847]
We present a study on how popular reinforcement learning algorithms can be adapted to learn and to play a real-world implementation of a competitive multiplayer card game.
We propose specific training and validation routines for the learning agents, in order to evaluate how the agents learn to be competitive and explain how they adapt to each others' playing style.
arXiv Detail & Related papers (2020-04-08T14:11:05Z) - Model-Based Reinforcement Learning for Atari [89.3039240303797]
We show how video prediction models can enable agents to solve Atari games with fewer interactions than model-free methods.
Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment.
arXiv Detail & Related papers (2019-03-01T15:40:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.