Natural & Adversarial Bokeh Rendering via Circle-of-Confusion Predictive
Network
- URL: http://arxiv.org/abs/2111.12971v3
- Date: Wed, 29 Nov 2023 14:15:29 GMT
- Title: Natural & Adversarial Bokeh Rendering via Circle-of-Confusion Predictive
Network
- Authors: Yihao Huang, Felix Juefei-Xu, Qing Guo, Geguang Pu, Yang Liu
- Abstract summary: Bokeh effect is a shallow depth-of-field phenomenon that blurs out-of-focus part in photography.
We study a totally new problem, i.e., natural & adversarial bokeh rendering.
We propose a hybrid alternative by taking the respective advantages of data-driven and physical-aware methods.
- Score: 25.319666328268116
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Bokeh effect is a natural shallow depth-of-field phenomenon that blurs the
out-of-focus part in photography. In recent years, a series of works have
proposed automatic and realistic bokeh rendering methods for artistic and
aesthetic purposes. They usually employ cutting-edge data-driven deep
generative networks with complex training strategies and network architectures.
However, these works neglect that the bokeh effect, as a real phenomenon, can
inevitably affect the subsequent visual intelligent tasks like recognition, and
their data-driven nature prevents them from studying the influence of
bokeh-related physical parameters (i.e., depth-of-the-field) on the intelligent
tasks. To fill this gap, we study a totally new problem, i.e., natural &
adversarial bokeh rendering, which consists of two objectives: rendering
realistic and natural bokeh and fooling the visual perception models (i.e.,
bokeh-based adversarial attack). To this end, beyond the pure data-driven
solution, we propose a hybrid alternative by taking the respective advantages
of data-driven and physical-aware methods. Specifically, we propose the
circle-of-confusion predictive network (CoCNet) by taking the all-in-focus
image and depth image as inputs to estimate circle-of-confusion parameters for
each pixel, which are employed to render the final image through a well-known
physical model of bokeh. With the hybrid solution, our method could achieve
more realistic rendering results with the naive training strategy and a much
lighter network.
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