Advanced Skills through Multiple Adversarial Motion Priors in
Reinforcement Learning
- URL: http://arxiv.org/abs/2203.14912v1
- Date: Wed, 23 Mar 2022 09:24:06 GMT
- Title: Advanced Skills through Multiple Adversarial Motion Priors in
Reinforcement Learning
- Authors: Eric Vollenweider, Marko Bjelonic, Victor Klemm, Nikita Rudin, Joonho
Lee, Marco Hutter
- Abstract summary: We present an approach to augment the concept of adversarial motion prior-based reinforcement learning.
We show that multiple styles and skills can be learned simultaneously without notable performance differences.
Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot.
- Score: 10.445369597014533
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In recent years, reinforcement learning (RL) has shown outstanding
performance for locomotion control of highly articulated robotic systems. Such
approaches typically involve tedious reward function tuning to achieve the
desired motion style. Imitation learning approaches such as adversarial motion
priors aim to reduce this problem by encouraging a pre-defined motion style. In
this work, we present an approach to augment the concept of adversarial motion
prior-based RL to allow for multiple, discretely switchable styles. We show
that multiple styles and skills can be learned simultaneously without notable
performance differences, even in combination with motion data-free skills. Our
approach is validated in several real-world experiments with a wheeled-legged
quadruped robot showing skills learned from existing RL controllers and
trajectory optimization, such as ducking and walking, and novel skills such as
switching between a quadrupedal and humanoid configuration. For the latter
skill, the robot is required to stand up, navigate on two wheels, and sit down.
Instead of tuning the sit-down motion, we verify that a reverse playback of the
stand-up movement helps the robot discover feasible sit-down behaviors and
avoids tedious reward function tuning.
Related papers
- Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control [106.32794844077534]
This paper presents a study on using deep reinforcement learning to create dynamic locomotion controllers for bipedal robots.
We develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing.
This work pushes the limits of agility for bipedal robots through extensive real-world experiments.
arXiv Detail & Related papers (2024-01-30T10:48:43Z) - Universal Humanoid Motion Representations for Physics-Based Control [71.46142106079292]
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control.
We first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset.
We then create our motion representation by distilling skills directly from the imitator.
arXiv Detail & Related papers (2023-10-06T20:48:43Z) - Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior [14.114972332185044]
This paper introduces the Versatile Motion prior (VIM) - a Reinforcement Learning framework designed to incorporate a range of agile locomotion tasks.
Our framework enables legged robots to learn diverse agile low-level skills by imitating animal motions and manually designed motions.
Our evaluations of the VIM framework span both simulation environments and real-world deployment.
arXiv Detail & Related papers (2023-10-02T17:59:24Z) - Barkour: Benchmarking Animal-level Agility with Quadruped Robots [70.97471756305463]
We introduce the Barkour benchmark, an obstacle course to quantify agility for legged robots.
Inspired by dog agility competitions, it consists of diverse obstacles and a time based scoring mechanism.
We present two methods for tackling the benchmark.
arXiv Detail & Related papers (2023-05-24T02:49:43Z) - Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement
Learning [18.873152528330063]
We present a reinforcement learning (RL) framework that enables quadrupedal robots to perform soccer goalkeeping tasks in the real world.
Soccer goalkeeping using quadrupeds is a challenging problem, that combines highly dynamic locomotion with precise and fast non-prehensile object (ball) manipulation.
We deploy the proposed framework on a Mini Cheetah quadrupedal robot and demonstrate the effectiveness of our framework for various agile interceptions of a fast-moving ball in the real world.
arXiv Detail & Related papers (2022-10-10T04:54:55Z) - UniCon: Universal Neural Controller For Physics-based Character Motion [70.45421551688332]
We propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets.
UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar.
arXiv Detail & Related papers (2020-11-30T18:51:16Z) - Learning Agile Locomotion via Adversarial Training [59.03007947334165]
In this paper, we present a multi-agent learning system, in which a quadruped robot (protagonist) learns to chase another robot (adversary) while the latter learns to escape.
We find that this adversarial training process not only encourages agile behaviors but also effectively alleviates the laborious environment design effort.
In contrast to prior works that used only one adversary, we find that training an ensemble of adversaries, each of which specializes in a different escaping strategy, is essential for the protagonist to master agility.
arXiv Detail & Related papers (2020-08-03T01:20:37Z) - Learning Agile Robotic Locomotion Skills by Imitating Animals [72.36395376558984]
Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics.
We present an imitation learning system that enables legged robots to learn agile locomotion skills by imitating real-world animals.
arXiv Detail & Related papers (2020-04-02T02:56:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.