PerfectDou: Dominating DouDizhu with Perfect Information Distillation
- URL: http://arxiv.org/abs/2203.16406v7
- Date: Wed, 28 Feb 2024 00:19:42 GMT
- Title: PerfectDou: Dominating DouDizhu with Perfect Information Distillation
- Authors: Guan Yang, Minghuan Liu, Weijun Hong, Weinan Zhang, Fei Fang, Guangjun
Zeng, Yue Lin
- Abstract summary: We propose PerfectDou, a state-of-the-art DouDizhu AI system that dominates the game.
In experiments we show how and why PerfectDou beats all existing AI programs, and achieves state-of-the-art performance.
- Score: 51.069043489706836
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: As a challenging multi-player card game, DouDizhu has recently drawn much
attention for analyzing competition and collaboration in imperfect-information
games. In this paper, we propose PerfectDou, a state-of-the-art DouDizhu AI
system that dominates the game, in an actor-critic framework with a proposed
technique named perfect information distillation. In detail, we adopt a
perfect-training-imperfect-execution framework that allows the agents to
utilize the global information to guide the training of the policies as if it
is a perfect information game and the trained policies can be used to play the
imperfect information game during the actual gameplay. To this end, we
characterize card and game features for DouDizhu to represent the perfect and
imperfect information. To train our system, we adopt proximal policy
optimization with generalized advantage estimation in a parallel training
paradigm. In experiments we show how and why PerfectDou beats all existing AI
programs, and achieves state-of-the-art performance.
Related papers
- DanZero+: Dominating the GuanDan Game through Reinforcement Learning [95.90682269990705]
We develop an AI program for an exceptionally complex and popular card game called GuanDan.
We first put forward an AI program named DanZero for this game.
In order to further enhance the AI's capabilities, we apply policy-based reinforcement learning algorithm to GuanDan.
arXiv Detail & Related papers (2023-12-05T08:07:32Z) - Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4 [37.64921394844022]
GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities.
This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games.
We introduce Suspicion-Agent, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games.
arXiv Detail & Related papers (2023-09-29T14:30:03Z) - DanZero: Mastering GuanDan Game with Reinforcement Learning [121.93690719186412]
Card game AI has always been a hot topic in the research of artificial intelligence.
In this paper, we are devoted to developing an AI program for a more complex card game, GuanDan.
We propose the first AI program DanZero for GuanDan using reinforcement learning technique.
arXiv Detail & Related papers (2022-10-31T06:29:08Z) - DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided
Learning [121.93690719186412]
DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn.
Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge.
In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process.
arXiv Detail & Related papers (2022-04-06T03:18:17Z) - Student of Games: A unified learning algorithm for both perfect and
imperfect information games [22.97853623156316]
Student of Games is an algorithm that combines guided search, self-play learning, and game-theoretic reasoning.
We prove that Student of Games is sound, converging to perfect play as available computation and approximation capacity increases.
Student of Games reaches strong performance in chess and Go, beats the strongest openly available agent in heads-up no-limit Texas hold'em poker, and defeats the state-of-the-art agent in Scotland Yard.
arXiv Detail & Related papers (2021-12-06T17:16:24Z) - DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning [65.00325925262948]
We propose a conceptually simple yet effective DouDizhu AI system, namely DouZero.
DouZero enhances traditional Monte-Carlo methods with deep neural networks, action encoding, and parallel actors.
It was ranked the first in the Botzone leaderboard among 344 AI agents.
arXiv Detail & Related papers (2021-06-11T02:45:51Z) - ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep
Reinforcement Learning [2.7178968279054936]
We study Gongzhu, a trick-taking game analogous to, but slightly simpler than contract bridge.
We train a strong Gongzhu AI ScrofaZero from textittabula rasa by deep reinforcement learning.
We introduce new techniques for imperfect information game including stratified sampling, importance weighting, integral over equivalent class, Bayesian inference, etc.
arXiv Detail & Related papers (2021-02-15T12:01:44Z) - From Poincar\'e Recurrence to Convergence in Imperfect Information
Games: Finding Equilibrium via Regularization [49.368421783733815]
We show how adapting the reward can give strong convergence guarantees in monotone games.
We also show how this reward adaptation technique can be leveraged to build algorithms that converge exactly to the Nash equilibrium.
arXiv Detail & Related papers (2020-02-19T21:36:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.