One-off Events? An Empirical Study of Hackathon Code Creation and Reuse
- URL: http://arxiv.org/abs/2207.01015v1
- Date: Sun, 3 Jul 2022 11:49:52 GMT
- Title: One-off Events? An Empirical Study of Hackathon Code Creation and Reuse
- Authors: Ahmed Samir Imam Mahmoud, Tapajit Dey, Alexander Nolte, Audris Mockus,
James D. Herbsleb
- Abstract summary: We aim to understand the evolution of code used in and created during hackathon events.
We collected information about 22,183 hackathon projects from DevPost.
- Score: 69.98625403567553
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Background: Hackathons have become popular events for teams to collaborate on
projects and develop software prototypes. Most existing research focuses on
activities during an event with limited attention to the evolution of the
hackathon code. Aim: We aim to understand the evolution of code used in and
created during hackathon events, with a particular focus on the code blobs,
specifically, how frequently hackathon teams reuse pre-existing code, how much
new code they develop, if that code gets reused afterward, and what factors
affect reuse. Method: We collected information about 22,183 hackathon projects
from DevPost and obtained related code blobs, authors, project characteristics,
original author, code creation time, language, and size information from World
of Code. We tracked the reuse of code blobs by identifying all commits
containing blobs created during hackathons and identifying all projects that
contain those commits. We also conducted a series of surveys in order to gain a
deeper understanding of hackathon code evolution that we sent out to hackathon
participants whose code was reused, whose code was not reused, and developers
who reused some hackathon code. Result: 9.14% of the code blobs in hackathon
repositories and 8% of the lines of code (LOC) are created during hackathons
and around a third of the hackathon code gets reused in other projects by both
blob count and LOC. The number of associated technologies and the number of
participants in hackathons increase the reuse probability. Conclusion: The
results of our study demonstrate hackathons are not always "one-off" events as
common knowledge dictates and they can serve as a starting point for further
studies in this area.
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