Q-learning Decision Transformer: Leveraging Dynamic Programming for
Conditional Sequence Modelling in Offline RL
- URL: http://arxiv.org/abs/2209.03993v4
- Date: Thu, 25 May 2023 16:36:02 GMT
- Title: Q-learning Decision Transformer: Leveraging Dynamic Programming for
Conditional Sequence Modelling in Offline RL
- Authors: Taku Yamagata, Ahmed Khalil and Raul Santos-Rodriguez (Intelligent
System Laboratory, University of Bristol)
- Abstract summary: Decision Transformer (DT) combines the conditional policy approach and a transformer architecture.
DT lacks stitching ability -- one of the critical abilities for offline RL to learn the optimal policy.
We propose the Q-learning Decision Transformer (QDT) to address the shortcomings of DT.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent works have shown that tackling offline reinforcement learning (RL)
with a conditional policy produces promising results. The Decision Transformer
(DT) combines the conditional policy approach and a transformer architecture,
showing competitive performance against several benchmarks. However, DT lacks
stitching ability -- one of the critical abilities for offline RL to learn the
optimal policy from sub-optimal trajectories. This issue becomes particularly
significant when the offline dataset only contains sub-optimal trajectories. On
the other hand, the conventional RL approaches based on Dynamic Programming
(such as Q-learning) do not have the same limitation; however, they suffer from
unstable learning behaviours, especially when they rely on function
approximation in an off-policy learning setting. In this paper, we propose the
Q-learning Decision Transformer (QDT) to address the shortcomings of DT by
leveraging the benefits of Dynamic Programming (Q-learning). It utilises the
Dynamic Programming results to relabel the return-to-go in the training data to
then train the DT with the relabelled data. Our approach efficiently exploits
the benefits of these two approaches and compensates for each other's
shortcomings to achieve better performance. We empirically show these in both
simple toy environments and the more complex D4RL benchmark, showing
competitive performance gains.
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